Best start-over build?
#3
For combination of speed and safety, particularly if the goal is to wear as much MF gear as possible, I don't think anything can compete with the summoner these days. A summoner could easily solo NM nude, even in HC, if you're careful, and finding +skills items for a necromancer is very easy -- and will dramatically increase your killing power. Since you can easily throw 15-20 bodies at the enemy, with cautious play you can pretty much ignore blocking, resists and defence. If you avoid the poison & bone skills entirely (except perhaps a few points in bone armor / bone wall / bone prison), you can get by with very little mana, meaning more points to pump into vitality for a greater safety margin. Finally, although a summoner usually relies on one damage type (physical), with amplify damage there are hardly any enemies that resist your attacks.

And finally, the curse tree is hands down one of the most powerful trees in the game, particularly from a safety standpoint. Dim vision, terror, attract, decrepify... the list goes on. While most players just sink a point in amplify damage and never look back, the tree is chock-full of one point wonders that WILL save your life.

gekko
"Life is sacred and you are not its steward. You have stewardship over it but you don't own it. You're making a choice to go through this, it's not just happening to you. You're inviting it, and in some ways delighting in it. It's not accidental or coincidental. You're choosing it. You have to realize you've made choices."
-Michael Ventura, "Letters@3AM"
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Messages In This Thread
Best start-over build? - by AngryMob - 10-14-2004, 03:03 PM
Best start-over build? - by Munkay - 10-14-2004, 03:26 PM
Best start-over build? - by gekko - 10-14-2004, 03:50 PM
Best start-over build? - by AngryMob - 10-14-2004, 05:17 PM

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