08-16-2004, 02:18 AM
I found them. Sorry for not checking all replies. English is not my mother language, so reading isn't that easy... :(
About "excluding skill" (Poison Dagger), I have a few questions about this:
1) It's almost sure that Holy Shield can't spawn as staffmod in scepters (in 1.10). This was reported by many persons and tested a lot.
2) I also heard that Smite can't spawn as staffmod, either. I've tested this for more than 10 minutes with level 1 character from ACT2 dragnon (modified single player character), and found 0 scepters with Smite. I stopped testing but I believed this has been tested by others for a long time so it's believable.
So, I tend to assume that Holy Shield and Smite can't be spawn as staffmod.
My question is that how do the codes exclude them? Are they treated the same as Poison Dagger?
Yes, I know that Hammerman see codes checking 73(Poison Dagger) and dealing with it. But is this checking(73) hardcoded, or 73 is a variable in memory(array)? I'm guessing if it's possible that Hammerman used only wands to parse staffmod generation rule but in fact for every item type with staffmod, there is respective "excluding skills list" (may be empty list) to handle.
It will be much appreciated if Hammerman answers.
Thanks a lot in advance.
About "excluding skill" (Poison Dagger), I have a few questions about this:
1) It's almost sure that Holy Shield can't spawn as staffmod in scepters (in 1.10). This was reported by many persons and tested a lot.
2) I also heard that Smite can't spawn as staffmod, either. I've tested this for more than 10 minutes with level 1 character from ACT2 dragnon (modified single player character), and found 0 scepters with Smite. I stopped testing but I believed this has been tested by others for a long time so it's believable.
So, I tend to assume that Holy Shield and Smite can't be spawn as staffmod.
My question is that how do the codes exclude them? Are they treated the same as Poison Dagger?
Yes, I know that Hammerman see codes checking 73(Poison Dagger) and dealing with it. But is this checking(73) hardcoded, or 73 is a variable in memory(array)? I'm guessing if it's possible that Hammerman used only wands to parse staffmod generation rule but in fact for every item type with staffmod, there is respective "excluding skills list" (may be empty list) to handle.
It will be much appreciated if Hammerman answers.
Thanks a lot in advance.