Skelemancer's minions teleport
#9
Quote:Once nice thing about the realms is that there is a "grace period" on the weapon switch. So long as I don't use another necro skill, it seems I have perhaps 5 seconds to switch, teleport and switch back without losing any summons. That's one server-side patch that I hope shows up in 1.11 SP.

Are you sure about that? At least when I accidentally press "w" I always lose skellies immediately. I know that it doesn't happen when the wand and shield don't add +skills necessary to keep those 'lost' minions. Anyhow, a good advice because at times loosing some minions is worth the price ;)

Quote:And which tomorrow are you talking about for the server reset?   :blink:

Friday 9 at 11:30 am UTC, as the post was made Thursday 8 at 2:21 am.

edited:

Nevermind, MHein finally edited his post and made it clear:

Quote:A warning to all Diablo Ladder players - that Diablo II Season 1 Ladder will be reset tomorrow (July 8th, 2004).

Downtime for Battle.net will begin around 11:30 (UTC) time (around 4:30pm PST).
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Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.
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Messages In This Thread
Skelemancer's minions teleport - by Nicator - 07-07-2004, 11:38 PM
Skelemancer's minions teleport - by CelticHound - 07-08-2004, 12:24 AM
Skelemancer's minions teleport - by devzero - 07-08-2004, 05:10 AM
Skelemancer's minions teleport - by Nicator - 07-08-2004, 05:18 AM
Skelemancer's minions teleport - by CelticHound - 07-08-2004, 06:28 AM
Skelemancer's minions teleport - by Yogi_Baar - 07-08-2004, 07:57 AM
Skelemancer's minions teleport - by CelticHound - 07-08-2004, 09:34 AM
Skelemancer's minions teleport - by Munkay - 07-08-2004, 04:09 PM
Skelemancer's minions teleport - by Nicator - 07-08-2004, 04:33 PM

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