Skelemancer's minions teleport - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: Diablo II (https://www.lurkerlounge.com/forums/forum-8.html) +--- Thread: Skelemancer's minions teleport (/thread-8263.html) |
Skelemancer's minions teleport - Nicator - 07-07-2004 I've been playing a realm HC skelemancer these last weeks. He's currently 90 and doing ok, even running away from pkers. And I noticed something strange: At times, mostly in the middle of a combat with monsters inside the screen, all minions return to the necro's position just like when crossing a portal or using a waypoint. This happens very rarely and only when playing alone, so I haven't figured out what action or scenario causes it . I've been searching here and at the AB for someone else reporting this, without sucess. It's not that I care very much from having then coming back home from time to time, but that I want to how to make them do that when I want to ;) Skelemancer's minions teleport - CelticHound - 07-08-2004 I've seen this, too. I seem to recall seeing it happen when I was just standing around chatting. I figured it was related to the "snap back" that happens when the server re-synchs your char's position with your client. -- CH (hmm, just thought of something vaguely related I need to test) Skelemancer's minions teleport - devzero - 07-08-2004 Ive seen this happen quite often, and im pretty sure its client / server syncronization. With my connection i can provoke this by running as fast as i can away from my minions, they will then snap to my position when i get far enough away. (some extra fr/w is helpfull) Somtimes this happens when im standing quite still tho. My guess is that it's triggered by some sort of desync / syncronization routine. (as celticHound said). I have however not noticed if it only happens when im alone and not with a party. Perhaps your movement routines are diffrent when you are with a party? Skelemancer's minions teleport - Nicator - 07-08-2004 Quote:Perhaps your movement routines are diffrent when you are with a party? Yup, when in party I'm not the one scouting and running all around for new monsters to kill. The desynch explanation looks sound. A pitty, tho. I dont think I'll ever get the runes for an enigma, and won't certainly trade in public to get a duped rune/runeword. And this one looked as a promising way to move the whole army against specific targets. Well, anyhow that necro will have a rest as Season 2 starts tomorrow ;) Skelemancer's minions teleport - CelticHound - 07-08-2004 Nicator,Jul 7 2004, 10:12 PM Wrote:A pitty, tho. I dont think I'll ever get the runes for an enigma, and won't certainly trade in public to get a duped rune/runeword. And this one looked as a promising way to move the whole army against specific targets.If you don't mind the expense of recharging, you could shop for a staff with teleport charges and put it on your weapon switch, with teleport selected there. (Naj's staff is the ideal here, but you can guarantee the legitness of a staff you shop for yourself.) Once nice thing about the realms is that there is a "grace period" on the weapon switch. So long as I don't use another necro skill, it seems I have perhaps 5 seconds to switch, teleport and switch back without losing any summons. That's one server-side patch that I hope shows up in 1.11 SP. And which tomorrow are you talking about for the server reset? :blink: -- CH Skelemancer's minions teleport - Yogi_Baar - 07-08-2004 CelticHound,Jul 8 2004, 08:22 AM Wrote:And which tomorrow are you talking about for the server reset? :blink:This one. Skelemancer's minions teleport - CelticHound - 07-08-2004 And at last count, there are thirteen pages of posts arguing about what "tomorrow" means... Still, I have to admit, you got me there. Pity I'll be missing the first day or so. -- CH Skelemancer's minions teleport - Munkay - 07-08-2004 Maybe they just get lonely :P -Munk Skelemancer's minions teleport - Nicator - 07-08-2004 Quote:Once nice thing about the realms is that there is a "grace period" on the weapon switch. So long as I don't use another necro skill, it seems I have perhaps 5 seconds to switch, teleport and switch back without losing any summons. That's one server-side patch that I hope shows up in 1.11 SP. Are you sure about that? At least when I accidentally press "w" I always lose skellies immediately. I know that it doesn't happen when the wand and shield don't add +skills necessary to keep those 'lost' minions. Anyhow, a good advice because at times loosing some minions is worth the price ;) Quote:And which tomorrow are you talking about for the server reset? :blink: Friday 9 at 11:30 am UTC, as the post was made Thursday 8 at 2:21 am. edited: Nevermind, MHein finally edited his post and made it clear: Quote:A warning to all Diablo Ladder players - that Diablo II Season 1 Ladder will be reset tomorrow (July 8th, 2004). |