Skelemancer's minions teleport
#5
Nicator,Jul 7 2004, 10:12 PM Wrote:A pitty, tho. I dont think I'll ever get the runes for an enigma, and won't certainly trade in public to get a duped rune/runeword. And this one looked as a promising way to move the whole army against specific targets.
If you don't mind the expense of recharging, you could shop for a staff with teleport charges and put it on your weapon switch, with teleport selected there. (Naj's staff is the ideal here, but you can guarantee the legitness of a staff you shop for yourself.)

Once nice thing about the realms is that there is a "grace period" on the weapon switch. So long as I don't use another necro skill, it seems I have perhaps 5 seconds to switch, teleport and switch back without losing any summons. That's one server-side patch that I hope shows up in 1.11 SP.

And which tomorrow are you talking about for the server reset? :blink:

-- CH
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Messages In This Thread
Skelemancer's minions teleport - by Nicator - 07-07-2004, 11:38 PM
Skelemancer's minions teleport - by CelticHound - 07-08-2004, 12:24 AM
Skelemancer's minions teleport - by devzero - 07-08-2004, 05:10 AM
Skelemancer's minions teleport - by Nicator - 07-08-2004, 05:18 AM
Skelemancer's minions teleport - by CelticHound - 07-08-2004, 06:28 AM
Skelemancer's minions teleport - by Yogi_Baar - 07-08-2004, 07:57 AM
Skelemancer's minions teleport - by CelticHound - 07-08-2004, 09:34 AM
Skelemancer's minions teleport - by Munkay - 07-08-2004, 04:09 PM
Skelemancer's minions teleport - by Nicator - 07-08-2004, 04:33 PM

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