A sneak at Warrior's Talents =) I am sure you have been wondering what it's like, and it's reminiscent of Diablo 2 skills system. There are 3 different areas you can improve in.
Just like in Diablo, you have to get certain skills or certain amount in some skills to be able to get other skills.
However the attributes are capped at different values. A talent to increase one's armor by 10 (Toughness) can have up to 5 talent points in it, but a talent to reduce your taunt rage cost (which is normally 5) can only have 2 talent points in it. Moreover, some of the high-end talents require a substantial investment into one of the three specializations.
My guess is that most people will opt to max one specialization, judging by mutual benefits, focus of the specialization and requirements between talents. Then, if they have leftover talent points, they can go for another specialization. I have not looked at it too much, but this is a very serious leg up. Other classes that did not get the talent system yet will feel completely gimped.
P.S. Forgot one important tidbit! Experience required to level seems to have been lowered significantly across the board. My level 40 Shaman got reduction from 120k to about 75k; my 32 rogue got reduction from about 95k to 55k. And with increased quest reward experience, hopefully this will not be as much of a grind as previous push was.
Just like in Diablo, you have to get certain skills or certain amount in some skills to be able to get other skills.
However the attributes are capped at different values. A talent to increase one's armor by 10 (Toughness) can have up to 5 talent points in it, but a talent to reduce your taunt rage cost (which is normally 5) can only have 2 talent points in it. Moreover, some of the high-end talents require a substantial investment into one of the three specializations.
My guess is that most people will opt to max one specialization, judging by mutual benefits, focus of the specialization and requirements between talents. Then, if they have leftover talent points, they can go for another specialization. I have not looked at it too much, but this is a very serious leg up. Other classes that did not get the talent system yet will feel completely gimped.
P.S. Forgot one important tidbit! Experience required to level seems to have been lowered significantly across the board. My level 40 Shaman got reduction from 120k to about 75k; my 32 rogue got reduction from about 95k to 55k. And with increased quest reward experience, hopefully this will not be as much of a grind as previous push was.