05-03-2004, 01:22 PM
There were several changes to strafe and multi-shot for 1.10:
Strafe was given a minimum number of arrows (2 + slvl / 4), meaning you can get a lot of arrows even against a small group of monsters. However, friendly minions no longer give you extra arrow.
Multi-shot was severely beaten by the nerf stick. Only the center two arrows carry certain effects. The other arrows don't. The affected effects include CTC on striking, OW, CB, hit blinds target, hit freezes target, hit causes monster to flee, and maybe knockback. Deadly/critical strike, PMH and RIP apply to all arrows. The number of multi-shot arrows was also capped at 24.
So from a purely objective perspective, the balance was tilted in strafe's favour, compared to 1.09.
Strafe was given a minimum number of arrows (2 + slvl / 4), meaning you can get a lot of arrows even against a small group of monsters. However, friendly minions no longer give you extra arrow.
Multi-shot was severely beaten by the nerf stick. Only the center two arrows carry certain effects. The other arrows don't. The affected effects include CTC on striking, OW, CB, hit blinds target, hit freezes target, hit causes monster to flee, and maybe knockback. Deadly/critical strike, PMH and RIP apply to all arrows. The number of multi-shot arrows was also capped at 24.
So from a purely objective perspective, the balance was tilted in strafe's favour, compared to 1.09.