Clubs (i.e. clubs, spiked clubs and exceptional/elite versions of these) can have these relevant affixes:
+1 druid skilltab, alvl 20
+1 all druid skills, alvl 30
+2 druid skilltab, alvl 40
+2 all druid skills, alvl 50
+3 druid skilltab, alvl 60, magic-only
In the case of clubs (qlvl 1), the required ilvl is equal to the required alvl. So you can find a +1 druid skilltab club from mlvl 20 monsters, for example. If the base type isn't just a plain club, it'll be later.
They can't have bonuses to individual druid skills.
The uniques Dark Clan Crusher and Fleshrender are also clubs with druid skill bonuses.
+1 druid skilltab, alvl 20
+1 all druid skills, alvl 30
+2 druid skilltab, alvl 40
+2 all druid skills, alvl 50
+3 druid skilltab, alvl 60, magic-only
In the case of clubs (qlvl 1), the required ilvl is equal to the required alvl. So you can find a +1 druid skilltab club from mlvl 20 monsters, for example. If the base type isn't just a plain club, it'll be later.
They can't have bonuses to individual druid skills.
The uniques Dark Clan Crusher and Fleshrender are also clubs with druid skill bonuses.