04-25-2004, 08:37 AM
Thecla,Apr 21 2004, 12:37 AM Wrote:It will be available while E3 is on, May 12-14:Thatâs great! You know I'll be giving it a try around E3. I'm wondering if it's a 2-day online thing, coinciding with E3, or if itâs a somewhat permanent beta where I can now play on their servers in alpha mode?
http://www.guildwars.com/press/pr02-04-19-04.html
Anyways, that and The Dark 5.0 are the two things I'm really looking forward to.
Brings me to a way off-topic thought however. I've always hated MMORPG's BECAUSE of the non-death factor. Recently, my friend has been lending me his manga of Blade of the Immortal and mentioned that the series was "old" and the "same old thing." After further discussion, we came to the conclusion that because of the main characters immortality, or inability to die, the manga series seems rather pointless since the main character really has nothing to worry about. It would seem otherâs agree as apparently that particular series is not as popular as many other mangas, yet has fantastic art and a good story. Which leads me to my main point in this rant: The inability to die greatly reduces the re-playability of MMORPG's, IMO. If you can't die, then what the hell is the point of the game? At least that's what I always find myself asking. And the thing that irritates me the most is that this friend of mine is trying like the dickens to get me to play Stars Wars Galaxies, but tells me how stupid it is that you respawn with all your gear without any logical repercussion, however your items will degrade slightly from this. Sure you can pay a cloning facility, but why bother because you'll respawn with all your gear anyways. Sad and pointless, if you ask me. I just wish they'd put a âHardcoreâ option in all MMORPG's, or perhaps a separate realm for them. Until they do, I don't think I'll ever bother playing another MMORPG again.
"The true value of a human being is determined primarily by the measure and the sense in which he has attained liberation from the self." -Albert Einsetin