Single cd-key solo play Ladder HF rushing works
#11
Wyrm,Feb 26 2004, 04:28 AM Wrote:I know you can get a bunch of jewels of envy ...  Then again, I don't remember if that will work in classic.
Previous guesses are correct, Classic must be used because a sub 20 character can not do Baal under the restriction of one character at a time in a game, which prevents carry-along and thus makes the Ancients interlock actually work.

Jewels don't exist in Classic, sorry. I have quite a collection of D2x v1.10 ladder Envy jewels, but they never got used, because Enchant is just too easy (for me at least, being able to run multiple copies of D2 at once).

All three of you seem to be under various misimpressions as to how the act 2 quest states and interlocks work. For example, admittedly taking fragments somewhat out of context and not being overly helpful explaining them...

"You need to be there for the summoner kill"

"you need to do the 3rd quest (kick the altar) to get to the Arcane Sanctuary."

"Passing a completed act 2 staff to new characters is a relatively simple task. If having the staff (and not completing the related quests) is the requirement for entering the canyon"

The ideas behind all three of these fragments are rather misleading, imo.

I should perhaps qualify my earlier statements a bit and mention that I can also create my Durimule under the same restriction (solo, one CDkey). A Durimule is ultimately a time saver, if one intended to do such rushes often, of course. But it is not a requirement for puzzling out the overall glitches/solutions to the solo-rush problem as posed.

I'll help out a tiny bit with some organizational clarity...

Goal: rush a new character to nightmare (potentially ditto from there to hell and from there onwards, naturally) at low clvl "rapidly" (might be "slow" in some sense... what is meant is "as rapidly as possible" given the constraints). So just finding good/rapid builds that can solo to nm quickly is not the issue/puzzle here.

Constraints: realm (ladder) play, v1.10; one CDkey aka one person; never more than one character in a game; no twinking

(my clvl 8 has not died, iirc, though she is softcore... its been close a couple of times)

Puzzle clues thus far: verification that Classic is used; use of feminine pronoun

"Obvious" questions:
Act advancement past 1, 3, 4 requires a quest act-end boss kill credit, so how is that accomplished?
Act 3 Mephisto is isolated behind an anti-rush lock (on Durance) so how does one get to him efficiently?
Act 2 Tyriel is isolated behind anti-rush locks on Palace/AS and also on Canyon/Tomb/Duriel chamber, so how does one get to him efficiently?
At only one character in a game, TP/Waypoint granting isn't possible, so, in general, how one gets to where one needs to be is an interesting issue of efficiency. What is the obvious general help out M.O. here?

All of these questions have fun (YMMV) or clever (YMMV) answers (IMO).

It is, though, helpful to actually know the exact quest/advancement requirements involved, and there has been widespread confusion on these issues in "rushing" threads. Since it isn't entirely fair to ask someone to puzzle something out when they are confused about the underlying conditions I've tried to make this post as specific as I think I can on these issues without spoiling anything.
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Single cd-key solo play Ladder HF rushing works - by Crystalion - 02-26-2004, 05:29 AM

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