Single cd-key solo play Ladder HF rushing works
#5
LiquidDamage,Feb 24 2004, 10:53 AM Wrote:Whoops.  Yeah, forgot about all the differences in classic.  One big thing is that I hear there is no difficulty based cap on static field.  You very well could finish them off with a choking gas potion, I'd imagine.
You're both on the right track, of course. But there are a number of finesses you're not considering because you're not looking at the "hard parts" closely enough. Some of the finesses rely on a better knowledge of general rushing tricks to efficiently bypass "anti-rush" than is commonly available on forums, so I have a bit of an unfair edge there.

BTW, no throwing potions exist in classic. And throwing weapons are always plain (no magic/rare/unique and so no "of piercing" ITD throwing possible).

There are a number of "useful finishing abilities" to choose from (again, classic omits Druids and, my fav, Assassins on this score) and you might find replicating my logic as to the "best one" in theory to be interesting. It did indeed work out in practice, for what it's worth.

I'm not being more specific purely because there are a number of fun puzzles here (not to mention other technical trivia than that mentioned thus far), and it seems premature to provide spoilers. :)
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Single cd-key solo play Ladder HF rushing works - by Crystalion - 02-25-2004, 03:28 AM

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