01-17-2004, 08:16 AM
adamantine,Nov 8 2003, 10:08 PM Wrote:50%/35%/25% (normal/night/hell) for:A bunch of misc. notes...
Hireling v some kinds of bosses (not sure exactly which ones).
This is the percentage of of their real damage they do to act bosses (what I understood from PK).
+200% for
Some kind of bosses (not sure exactly which ones) v hirelings
+400% for
Some kind of bosses (not sure exactly which ones) v minions
Prime Evil's for both, I suspect (this I haven't seen discussed though).
It has recently been pointed out, through discussion about the effectiveness of Thorns vs. Meph, that this seems to be a loophole in the intended hireling vs. Act Boss nerfs.
That is the act boss gets to multiply his damage for his "bonus" but then this increased damage is returned tenfold against him! (apparently without nerf).
...
I don't recall if I mentioned before in this thread the clarification that Lifetap seems to work properly with bowshot, but buggily (several times better than it should, as if doing multiple steals from the same attack) with thrown items.
...
Something I've long noticed with my enchantress, who uses various absorb items (not percent)... She stays capped at max life. This strongly suggests that the absorb has been changed to come after or conjoint with the damage (it used to be applied prior to the damage, so you'd always drop off of peak life).
Further, casual claims here and there suggest that absorb % may be better than it used to be. I've not tested it, but if it also absorbs conjoint/after damage, that would be an improvement in the player's favor.
...
One report of actual use of Fire Golem in v1.10 claims that it seems to heal by fire (despite the theory that the 100% fire resist in v1.10 prevents this). I've not tested it myself.
...
I still see Blood Golems listed in the .txt as taking 10% of their damage and transmitting it to the caster. However I've seen several posts claiming that you no longer take harm form blood golems being injured. I've not tested this.
...
A bit off topic... what skills have a different effect at slvls > 1? Seems like shadows die with a nova if > 1, otherwise not, iirc. Used to be Iron Golems got thorns at slvl > 1 (still true?). I'm wondering if Fire Golems CE on death only if > 1? (just a wild guess).
Certainly there are lots of "hidden" bonuses to some skills as slvl rises (some not in the mpq data, still).
...
thought the thread could use a bump and some new trivia/questions. :)
"He's got demons? Cool!" -- Gonzo, Muppet Treasure Island
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits