12-31-2003, 05:03 PM
Wow, lots of nice ideas in this thread ;)
The first idea that I came up with to keep this balanced would be to give a character every skill tab. Yes, all 21 (!) of them. One would have to be careful about skill allocation, prerequisites and such.
Another possible idea: Players are allowed to choose 20 (or less) skills, abiding by the aforementioned idea:
There are so many possiblities with this kind of mod...I would love to play one.
Many ideas that infested my mind:
The first idea that I came up with to keep this balanced would be to give a character every skill tab. Yes, all 21 (!) of them. One would have to be careful about skill allocation, prerequisites and such.
Another possible idea: Players are allowed to choose 20 (or less) skills, abiding by the aforementioned idea:
diablo1ks @ Dec 27 2003, 04:04 PM Wrote:...and you would be forced to choose a certain amount of lvl1 skills, lvl6 skills ect......Perhaps: 4 {level 1 skills}, 3 {level 6 skills}, 4 {level 12 skills}, etc.
Little Faith @ Dec 28 2003, 04:23 PM Wrote:One problem I could imagine are that a character might end up lacking an animation for one or more of his/her skills. I am talking stuff like Leap, Whirlwind and the Assassin kick attacks.I'm pretty sure that this would not be a problem - the game engine is very versitile with skill borrowing. Methinks assasin kicks are the same animation as barrel kicks. Also, my assasin used to grunt when she used charges of 'Bash.' :lol:
There are so many possiblities with this kind of mod...I would love to play one.
Many ideas that infested my mind:
- TANK (mostly ideas): bone armor (1 pt, and max synergies wall and prison), cyclone armor (with some synergies), maybe prayer, BO, oak sage
<>
- defensive whore: fade, iron skin, natural resist, shout, defiance, holy shield, werebear, shiver armor, evade/avoid/dodge, concentrate, decrepify.
<>
- TANK sorc: Energy shield, telekenisis, Warmth, Meditation, prayer, BO, holy shield, shiver armor or shout.
<>
- Trap assasin: Lightning traps with lightning mastery or fire traps with fire mastery, maybe conviction and lower resist to boot.
<>
- Insane damage: Tiger strike, werebear, maul, impale, spear mastery, fanatacism, burst of speed, heart of wolverine, amp damage. :D
<>
- Summoner: Paladin with auras, curses, lots of skeletons, warcries, a spirit, and teleport(!), fury, fighting side by side with skels.<>
[st]
Some excellent skills to give to every class: an assasin 'aura', a charge up skill, a weapon/element mastery, shapeshifting skills, defense skills (like holy shield), teleport, spirits, paladin auras, amazon passives, barb passives, warcries, corpse explosion, curses, a tank summon.
-moget?