12-30-2003, 07:12 PM
Zyr,
I had a HFire chipadin pre-1.10, lots of fun running through Blood Moors all the way to Stony Field to farm chippies. Gave me lots of trading options, not to mention a big stockpile of 3-sock CCBs.
He, too, used a Kinemil's Awl, very effective while farming. However, if you can find a rare +3 HFire weap & a rare Marshal's (+3 offensive auras) shield, he'd be much more flexible. But entirely optional, considering you're killing normal quill rats for retirement. Don't forget to bring a full set of keys, & since you're not even gonna need pots, stick scrolls in your belt instead, that's an extra 4 chippeds B)
A post some months ago raised the issue of 1.10 chipadins, & came up with a few ideas. Very basically, HShock rules in both weapon & radius dmg, with HFreeze coming at a distant 2nd; HFire is a clvl 6 skill, & it shows. From the pages of Arreat Summit:
HFire slvl 20 : 109-127 personal weap dmg, avg 118.0 --> with full synergies : 467.3 avg dmg
18-21 radius dmg, avg 19.5 --> with full synergies : 77.2 avg dmg
HFreeze slvl 20 : 185-190 personal weap dmg, avg 187.5 --> with full synergies : 641.3 avg dmg
37-38 radius dmg, avg 37.5 --> with full synergies : 128.3 avg dmg
HShock slvl 20 : 1-936 personal weap dmg, avg 468.5 --> with full synergies : 1218.1 avg dmg
1-156 radius dmg, avg 78.5 --> with full synergies : 204.1 avg dmg
HShock received a hefty +radius per slvl improvement in 1.10, compared to the fixed radius of 1.09 (it was more of a personal ltng dmg skill back then), which makes it better than ever. Just giving you options. :lol:
<RANT> IMHO, the new HShock put HFire absolutely out of business, which I believe Blizz didn't intend to do, but oh well. HFire should've received another bonus to make it useful post-1.10, perhaps increasing chances of Open Wounds or Monster Flee per slvl (the monsters are, after all, burning). </RANT>
I had a HFire chipadin pre-1.10, lots of fun running through Blood Moors all the way to Stony Field to farm chippies. Gave me lots of trading options, not to mention a big stockpile of 3-sock CCBs.
He, too, used a Kinemil's Awl, very effective while farming. However, if you can find a rare +3 HFire weap & a rare Marshal's (+3 offensive auras) shield, he'd be much more flexible. But entirely optional, considering you're killing normal quill rats for retirement. Don't forget to bring a full set of keys, & since you're not even gonna need pots, stick scrolls in your belt instead, that's an extra 4 chippeds B)
A post some months ago raised the issue of 1.10 chipadins, & came up with a few ideas. Very basically, HShock rules in both weapon & radius dmg, with HFreeze coming at a distant 2nd; HFire is a clvl 6 skill, & it shows. From the pages of Arreat Summit:
HFire slvl 20 : 109-127 personal weap dmg, avg 118.0 --> with full synergies : 467.3 avg dmg
18-21 radius dmg, avg 19.5 --> with full synergies : 77.2 avg dmg
HFreeze slvl 20 : 185-190 personal weap dmg, avg 187.5 --> with full synergies : 641.3 avg dmg
37-38 radius dmg, avg 37.5 --> with full synergies : 128.3 avg dmg
HShock slvl 20 : 1-936 personal weap dmg, avg 468.5 --> with full synergies : 1218.1 avg dmg
1-156 radius dmg, avg 78.5 --> with full synergies : 204.1 avg dmg
HShock received a hefty +radius per slvl improvement in 1.10, compared to the fixed radius of 1.09 (it was more of a personal ltng dmg skill back then), which makes it better than ever. Just giving you options. :lol:
<RANT> IMHO, the new HShock put HFire absolutely out of business, which I believe Blizz didn't intend to do, but oh well. HFire should've received another bonus to make it useful post-1.10, perhaps increasing chances of Open Wounds or Monster Flee per slvl (the monsters are, after all, burning). </RANT>
-- Ryan
Between GW2, AirMech, Firefall and Torchlight 2, who has time for gaming?
Between GW2, AirMech, Firefall and Torchlight 2, who has time for gaming?