12-09-2003, 09:40 AM
Jarulf,Nov 8 2003, 09:11 PM Wrote:Any input, correction, comment, additional info and so on most welcome. As can be seen, several black holes still existsHere's a couple tidbits:
v1.10 (release at least) allows Lifetap to lifesteal for ranged attacks. Since a throwing dagger with Lifetap charges presented itself while I was shopping for a lower resist charges wand for the real testing I wanted to do (listed below) I thought "hey, it's destiny, I should test this again".
So I'm in players 2, lan, v1.10, and I get injured, take off my +replenish gear, throw a couple test daggers (to make sure I didn't miss any life stealing gear) and then lifetap a weenie blood moor fallen and throw a dagger, killing it.
Whoa, double take! I gained 10 HPs! ... checks D2data, yep yep, fallen, 1-4 HPs, adjusted for players 2, hmm...
Try again, +9 HPs. Again. +10 HPs. Hmm. I'm gaining, with "50%" Lifetap, more life than the fallen itself has.
Test melee. Yep, as expected, only gain ~+2 HPs. Remove elemental damage (magefist). Retest. Same deal.
Watch carefully... ranged Lifetap seems to fill my life globe over a substantial period of time, as if I'm getting multiple steals. Hmm. That would be a bug, most likely. Hmm. v1.10 couldn't need to be patched, could it? :blink:
...
The test I was really going after is patterned after an excellent test/thread started by Olon97 at AB when the LL was down: Static Field and minus lightning resist from Crescent Moon
I took a naked -act 5 barb with vit fully pumped (clvl 33, 759 HPs) called killme just outside the rogue camp to be a test subject. He went to akara after every time he was hit by static, to restore his HPs. Although the 17% PvP penalty and lack of precision in the HPs display makes the numbers a bit fuzzy, they are still distinquishable...
0% resist: 33 damage
35% resist: 21 damage
(note that I restored killme's .d2s file a few times during testing, so I could boost his Natural Resist to 35% when I wished but restore him to 0% later, keeping him naked the whole time)
0% resist, Sorc learns Lightning Mastery (at +1 for slvl 2): 33 damage
(note that LM doesn't seem to have an effect, but Sorc was not restored, so all further tests are done with LM)
0% resist -31% from charge of lower resist: 33 damage
(from this we see no benefit to Static from negative resist, which is expected since that was a big snafu many versions ago with conviction/static one hit kills)
So nothing is particularly stunning here, but it gets more interesting...
35% resist, -31% resist from LR: 31 damage
Ah, so Lower resist does help Static (there was some question of this so it's good to confirm).
Now we get weird. I used a cubemain tweak to convert a mana potion into a crafted wnd (wand) with -50% enemy lightning resist. The Sorc held that for all of the following statics:
0% resist, -50% pierce: 49 damage
0% resist, -31% LR, -50% pierce: 45 damge
(yes, you read that right! throwing in a LR actually reduced the damage)
35% resist, -50% pierce: 37 damage
35% resist, -31% LR, -50% pierce: 47 damage.
(good, LR is back to doing something useful)
Even though I've looked at Olon97's excellent "fit" for his results, I don't see a decent "fit" for these numbers. Something is a bit odd here.
Naturally someone "should" reproduce my numbers, as I might have made a testing mistake (I was careful, but I am sick, and I've not had great luck with numbers in posts lately :D )
...
Well, I'm off to test other things now (including the intriguing post claiming cyclone armor, unlike Energy Shield and Bone Armor, seems to be acting as elem mdr after resists).
"He's got demons? Cool!" -- Gonzo, Muppet Treasure Island
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits