12-08-2003, 11:18 PM
Just a bit of course for a moment....
I remember long ago trying the Summon Resists + 100% resist palidin shield to make an alleged elementally immune IG, after reading claims that the cap was at 95% or that is was uncapped, etc. I watch a pack of Act3 Hierphants kill him, but that was patch 1.09, perhaps it might work now with these order modifications.
Only NM/Hell Meph have a continuous poison cloud that causes skeleton loss, no other poison source has been a noticable problem. Meph is not distractable at the point, I can stand just outside the cloud with MF and lousy resistss and be ignored (no killer cold ball in many visits). The merc may or may not get poisoned, but his leech usually makes it a non-problem. Bone Prison would protect Meph, I no longer stay in parties with slow necros using Walls and Prisons, after watching too many times some elemental attacker protected by bone happily casting away at a sea of targets instead of dying under the axe.
I remember long ago trying the Summon Resists + 100% resist palidin shield to make an alleged elementally immune IG, after reading claims that the cap was at 95% or that is was uncapped, etc. I watch a pack of Act3 Hierphants kill him, but that was patch 1.09, perhaps it might work now with these order modifications.
Only NM/Hell Meph have a continuous poison cloud that causes skeleton loss, no other poison source has been a noticable problem. Meph is not distractable at the point, I can stand just outside the cloud with MF and lousy resistss and be ignored (no killer cold ball in many visits). The merc may or may not get poisoned, but his leech usually makes it a non-problem. Bone Prison would protect Meph, I no longer stay in parties with slow necros using Walls and Prisons, after watching too many times some elemental attacker protected by bone happily casting away at a sea of targets instead of dying under the axe.