11-08-2003, 10:17 PM
1) Is a little confusing if you don't space it out.
1. Apply PvP modifications. Damage is reduced to:
17% for
Player v Player
Hireling v Player
Minion v Player (player minion that is)
25% for:
Hireling v Hireling
50%/35%/25% (normal/night/hell) for:
Hireling v some kinds of bosses (not sure exactly which ones).
This is the percentage of of their real damage they do to act bosses (what I understood from PK).
+200% for
Some kind of bosses (not sure exactly which ones) v hirelings
+400% for
Some kind of bosses (not sure exactly which ones) v minions
Prime Evil's for both, I suspect (this I haven't seen discussed though).
You mean after completing Atma's quest it's 0 / -20 / -50 in the appropriate difficulty, not +10 per difficulty quest made?!?!
Static Field + Conviction, and crushing blow?
Ah, this I found to be true (not that you'd be wrong ;)) when trying out plain absorb for resist auras, I only absorbed 2 damage (because I had max fire resist) vs some fire spell.
1. Apply PvP modifications. Damage is reduced to:
17% for
Player v Player
Hireling v Player
Minion v Player (player minion that is)
25% for:
Hireling v Hireling
50%/35%/25% (normal/night/hell) for:
Hireling v some kinds of bosses (not sure exactly which ones).
This is the percentage of of their real damage they do to act bosses (what I understood from PK).
+200% for
Some kind of bosses (not sure exactly which ones) v hirelings
+400% for
Some kind of bosses (not sure exactly which ones) v minions
Prime Evil's for both, I suspect (this I haven't seen discussed though).
Quote:For a player target, apply the difficulty penalty (-40/-100 in night/hell). The penalty is half that in classic and in expansion
after the completion of the appropriate quest.
You mean after completing Atma's quest it's 0 / -20 / -50 in the appropriate difficulty, not +10 per difficulty quest made?!?!
Quote:As note above, for some special cases/monsters, the resistance might be increased to 0% if below 0%. I don't know
anything more about this at the moment though.
Static Field + Conviction, and crushing blow?
Quote:10. Apply absorbtion. The absorbtion is caped at whatever ammout of damage still remain. That is, you can't absorb more
damage than there still remain at this step.
Ah, this I found to be true (not that you'd be wrong ;)) when trying out plain absorb for resist auras, I only absorbed 2 damage (because I had max fire resist) vs some fire spell.