11-03-2003, 03:03 PM
I think that a party consisting of an assassin using wake of fire, an amazon with a bow with good elemental damage+high level multiple shot, a sorceress using fireball (esp. one who has an orb/staff that adds to that skill), and finally 2 paladins, one with thorns and one with prayer as well as 1 point into resist lightning. This party would not have to get all that close to the cows to deal damage to them (which is a good thing) and if they do, thorns will deal so much damage back to the cows that they (the cows) will be dead before they knew what hit them (again, a good thing). The prayer pally is to aid in immediately healing the party in case they do get swarmed, and the one point of resist lightning is for the Cow King. Out of curiosity, what mercenaries can this party have? If they can have any ones in the game, the breakdown would go as follows: 1 act 2 might mercenary (enhances the damage for the multiple arrow, as well as that of the act 5 mercenaries), 2 act 3 cold mercenaries (glacial spike is a beautiful thing), and 2 act 5 barbarian mercenaries (sometimes you just need the big, dumb tanks). There you go. I think that this party is ready for a trip to the cow level!
<span style="color:red">Now lounging in the Amazon Basin.