Builds/Variants in 1.10
#5
Sounds to me like you need to make the most out of synergies so check out where the numbers are best for each of the characters. Ignore what the Arreat Summit gives - you'll need to look at individual skill trees in game.

For a paladin, you'll find that the highest numbers are for Holy Bolt: +50% magic damage from both Blessed Hammer and Fist of the Heavens plus 15% healing from Prayer. That adds up to a tremendous amount of damage against undead but not a lot else so you'll need to fall back on your merc but at least you'll be able to keep him alive with the Holy Bolts you're firing at him. Him, because you're sticking to a theme and he's Prayer too (Act 2 Normal Combat).

Whilst you're in Act 2 recruiting him, shop Drognan for 2-socket sceptres for skill adders and "Strength" for Crushing Blow. Pally shields you'll have to find on your travels but start cubing up diamonds early for that 4-socket special and your resists will be sorted through to Hell.

That was the plan behind my first HC realms character back in 1.09 and he made Guardian. With the new synergies in 1.10, I'd have to say a medic is even more viable now that you can run Meditation for both life and mana regeneration.
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Messages In This Thread
Builds/Variants in 1.10 - by GrassDragon - 10-30-2003, 03:18 PM
Builds/Variants in 1.10 - by dizzle - 10-30-2003, 10:34 PM
Builds/Variants in 1.10 - by GrassDragon - 10-31-2003, 06:13 PM
Builds/Variants in 1.10 - by Jeunemaitre - 10-31-2003, 07:00 PM
Builds/Variants in 1.10 - by Deadpan - 11-03-2003, 11:38 AM
Builds/Variants in 1.10 - by SwissMercenary - 11-05-2003, 12:55 AM

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