10-11-2003, 04:51 AM
Quote:Since I had some 3 arrow Strafe volleys that would have all 3 arrows generating hits that would preclude any of the cases that you listed there wherein one of the arrows hit and would end up stopping a successive arrow from being able to hit at all. If Strafe had been using a missile that had a NextHit, NextDelay factors on it; I would never have been able to get 3 hits out of any of the 3 volley runs. This in turn effectively precludes Strafe from having used one those missiles in the v1.09 game.
Yes, I agree. 3 out of 3 takes NextDelay out of the answer, in 1.09. However, you must remember that True Muppet had different results, where his effective hits were closer to the screen CTH. You wrote that only about 10% had a 3 out of 3. While the evidence supports a NextDelay effect, only this observation supports a 50% chance to hit from another source.
In my conclusions I made it clear that it's impossible to get more than 50% effective hits from several missiles on a single target, because NextDelay.
Ruvanal, AB, Jul 22, 2002
Quote:What this translates to is that while all the missile are real and can hit, they only have a chance-to-hit that is about half of what is should be. This chance-to-hit being so low is what is making this skill less than what it was before and is giving the illusion that some of the missiles are phantoms.
And you wrote about that same 50%. Of course, it can be that 1.09's strafe had a 50% CTH as 1.10s' from different sources, but it's unlikely because, if my memory works fine, 1.09 strafe's bug comes from using the lines assigned to Multiple Shot and, if no TimeDelay all Multi arrows would have been checked as in previous versions.
Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.
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