09-29-2003, 03:37 AM
Hullo Adamantine.
All I have to say is "True Dat," with the fullest gravity. hehe.
I NEVER play characters that can only hit one target with their main skill, with the sole exception of the PD necro, which almost a ranged character, not a melee character, in terms of management and tactics and stuff.
Remember the Bard easter egg character in D1, that could hit adjacent enemies with her swing? That was great. That, and your suggestions, are what would have made me play the boring classes, I mean... melee classes, more.
I also agree that the necro is the most versatile character, because of the AI modifying curses, but there's another thing that shouldn't be overlooked as the tiebreaker: bone walls/prisons. He can change the monsters' behaviors and change the map... can anyone say omnipotent? I can! He's godly.
Good night, and Buena Suerte.
All I have to say is "True Dat," with the fullest gravity. hehe.
I NEVER play characters that can only hit one target with their main skill, with the sole exception of the PD necro, which almost a ranged character, not a melee character, in terms of management and tactics and stuff.
Remember the Bard easter egg character in D1, that could hit adjacent enemies with her swing? That was great. That, and your suggestions, are what would have made me play the boring classes, I mean... melee classes, more.
I also agree that the necro is the most versatile character, because of the AI modifying curses, but there's another thing that shouldn't be overlooked as the tiebreaker: bone walls/prisons. He can change the monsters' behaviors and change the map... can anyone say omnipotent? I can! He's godly.
Good night, and Buena Suerte.
In war, intelligence is the single greatest commodity.