Hullo SwordAzon.
I tend to agree with Adamantine. Not to be harsh, but first off, the tankazon is so... TEDIOUS. I mean, you do have to mix it up a bit with monster management, but seriously, your only attack is normal attack, and that's really not very good, unless you're weilding a very, very interesting weapon. Which you most likely are not. Even then, if you were doing awesome damage whacking things with a wand, I'd still find it boring after 1-2 hours. Or minutes.
In response to your statement about tankazons being the most versatile character, I'd have to say, generically, every character class except the sorceress has some way to disable monsters whilst doing 2 and perhaps even 3 different types of damage from skills, thus not being helpless against immunes.
The tankazon does have admirable strengths in the following categories:
1) Defense against melee monsters with
a.) % dodging
b.) % blocking
2) Defense against ranged monsters with
a.) % dodging
b.) % blocking
c.) % slowing them
However, she has shocking inadequacy in respect to
1) Offensive capability
a.) against physical immunes and stone skinned bosses
b.) against monsters in any game with more than 2 players ( :o ;) )
2) Defense against
a.) huge mobs (there are some HUGE, unbelievable packs that occasionally spawn in 1.10 that not even the most experienced, uber-twinked, devious tankazon veteran could conquer)
b.) block lock
c.) stunning monsters
3) people who don't want to have their left mouse click perform the exact same function for the entire character's career
Then, take another versatile character subclass, for example, the Defiant Missionary-Avenger with Holy Shield.
He has great advantages, such as
1) Defense capability against melee and ranged monsters with
a.) Holy Shield's absolutely MASSIVE bonus to defense
b.) Holy Shield's mammoth bonus to blocking
c.) the Paladin's natural high blocking in respect to dexerity investment
d.) the almighty Defiance skill, with sick defense bonuses, which, combined with Holy Shield, completely bypass monster attacks, instead of getting sent to ugly, potentially deadly recovery stances (dodge, avoid, evade)
2) Offensive capability containing
a.) physical damage (normal weapon's damage)
b.) Vengeance's almighty fire, lightning, and cold damage
3) Defensive capability against huge packs because of
a.) the ability to protect himself and mercenaries from most all physical attacks, thereby leaving a clear path open to killing the magic monsters
b.) judicious use of the Convert skill, which has a good chance of making plenty of temporary meat shields for you
Compare the two subclasses and I think it's pretty obvious who wins the fight for the most versatile character.
I tend to agree with Adamantine. Not to be harsh, but first off, the tankazon is so... TEDIOUS. I mean, you do have to mix it up a bit with monster management, but seriously, your only attack is normal attack, and that's really not very good, unless you're weilding a very, very interesting weapon. Which you most likely are not. Even then, if you were doing awesome damage whacking things with a wand, I'd still find it boring after 1-2 hours. Or minutes.
In response to your statement about tankazons being the most versatile character, I'd have to say, generically, every character class except the sorceress has some way to disable monsters whilst doing 2 and perhaps even 3 different types of damage from skills, thus not being helpless against immunes.
The tankazon does have admirable strengths in the following categories:
1) Defense against melee monsters with
a.) % dodging
b.) % blocking
2) Defense against ranged monsters with
a.) % dodging
b.) % blocking
c.) % slowing them
However, she has shocking inadequacy in respect to
1) Offensive capability
a.) against physical immunes and stone skinned bosses
b.) against monsters in any game with more than 2 players ( :o ;) )
2) Defense against
a.) huge mobs (there are some HUGE, unbelievable packs that occasionally spawn in 1.10 that not even the most experienced, uber-twinked, devious tankazon veteran could conquer)
b.) block lock
c.) stunning monsters
3) people who don't want to have their left mouse click perform the exact same function for the entire character's career
Then, take another versatile character subclass, for example, the Defiant Missionary-Avenger with Holy Shield.
He has great advantages, such as
1) Defense capability against melee and ranged monsters with
a.) Holy Shield's absolutely MASSIVE bonus to defense
b.) Holy Shield's mammoth bonus to blocking
c.) the Paladin's natural high blocking in respect to dexerity investment
d.) the almighty Defiance skill, with sick defense bonuses, which, combined with Holy Shield, completely bypass monster attacks, instead of getting sent to ugly, potentially deadly recovery stances (dodge, avoid, evade)
2) Offensive capability containing
a.) physical damage (normal weapon's damage)
b.) Vengeance's almighty fire, lightning, and cold damage
3) Defensive capability against huge packs because of
a.) the ability to protect himself and mercenaries from most all physical attacks, thereby leaving a clear path open to killing the magic monsters
b.) judicious use of the Convert skill, which has a good chance of making plenty of temporary meat shields for you
Compare the two subclasses and I think it's pretty obvious who wins the fight for the most versatile character.
In war, intelligence is the single greatest commodity.