09-26-2003, 03:53 PM
1. Need zero Energy investment. Level ups and the odd bit of extra mana from items handle it OK. Waste no points there. Just a hair of mana steal takes care of the rest. Ne Inner Sight will pay BIG dividends as it really goes after DR.
2. With the new Valk, may not need to max the skill till later. New Valk is pretty tough, pretty durable.
3. Weapons Switch. With Block and Avoid at good levels, bosses can go down faster with 2_H weapons. I would recommand a pike/jab, but if you want to not use Jab, that is fine, a Strength War Pike does nice work, as do a variety of other two handed spears. Polearms are my preferred two hander, though, as a matter of style and due to Charis selling me on the Amazonian Variant a way back when.
4. When you get to Hell, choose your merc with care. Use Decoy and Valk to keep your merc from getting swarmed. You will need lots of life to avoid stun when you do get hit, and since you are mixing it up, will need plenty of gold for repairs as you don't want to spend all day resurrecting your merc. Thorns might be a good choice, though I would go with Might or HF. :)
5. Archers. Slow Missile takes care of that, as does Avoid and Evade. Decoy and Valk also give them choices while you whack, but, and this is a big butt like the Amazon's, archers in Hell in large packs can block lock you in a hurry if you don't use the terrain to spoil their aim. A poor connection makes this really suxor in Hell Diff.
6. Crushing Blow is, IMO, a must for Hell diff as an edge against Tedium. Blood Crafts, anyone? :)
2. With the new Valk, may not need to max the skill till later. New Valk is pretty tough, pretty durable.
3. Weapons Switch. With Block and Avoid at good levels, bosses can go down faster with 2_H weapons. I would recommand a pike/jab, but if you want to not use Jab, that is fine, a Strength War Pike does nice work, as do a variety of other two handed spears. Polearms are my preferred two hander, though, as a matter of style and due to Charis selling me on the Amazonian Variant a way back when.
4. When you get to Hell, choose your merc with care. Use Decoy and Valk to keep your merc from getting swarmed. You will need lots of life to avoid stun when you do get hit, and since you are mixing it up, will need plenty of gold for repairs as you don't want to spend all day resurrecting your merc. Thorns might be a good choice, though I would go with Might or HF. :)
5. Archers. Slow Missile takes care of that, as does Avoid and Evade. Decoy and Valk also give them choices while you whack, but, and this is a big butt like the Amazon's, archers in Hell in large packs can block lock you in a hurry if you don't use the terrain to spoil their aim. A poor connection makes this really suxor in Hell Diff.
6. Crushing Blow is, IMO, a must for Hell diff as an edge against Tedium. Blood Crafts, anyone? :)
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete