09-26-2003, 03:17 PM
oh great, everything i typed dissapeared. :angry:
team helping = paladin's 20 auras, necros 10 curses, barbs 10 war cries. as for best, that'd be conviction or decrepify.
i'd love to hear how they handle in 1.10
* collector of souls and minions
* succubii
* frenzytaurs
* skeletal mages(other might be tough but these spawn in crazy numbers)
* archers :D
* the ancients
* oblivion knights
my hammerdin without any uber gear(found items and zero boss runs) managed to kill hell duriel without using a single potion at level 80. although that's not a good comparison since hammers aren't effected by slow and they do insane damage compared to anything else :P
for best damage absorbtion char a sorc might be a better option now, 75%+ energy shield with 20 in telekinesis and 75% block. thanks to cold armours they'll have a higher defence too.
team helping = paladin's 20 auras, necros 10 curses, barbs 10 war cries. as for best, that'd be conviction or decrepify.
i'd love to hear how they handle in 1.10
* collector of souls and minions
* succubii
* frenzytaurs
* skeletal mages(other might be tough but these spawn in crazy numbers)
* archers :D
* the ancients
* oblivion knights
my hammerdin without any uber gear(found items and zero boss runs) managed to kill hell duriel without using a single potion at level 80. although that's not a good comparison since hammers aren't effected by slow and they do insane damage compared to anything else :P
for best damage absorbtion char a sorc might be a better option now, 75%+ energy shield with 20 in telekinesis and 75% block. thanks to cold armours they'll have a higher defence too.