08-28-2003, 10:39 PM
(This post was last modified: 08-29-2003, 07:33 PM by Crystalion.)
adamantine,Aug 25 2003, 04:47 AM Wrote:i haven't seen one, so here's a full list all all weaps that can get cruel from the cubing recipes(qlvl>74).On a specialty note (such as an Meph or Pindle runner) staves look interesting since magic_level := 1 resulting in no clipping of affixes by qlevel.
The downside is that they are 2h and can't have Cruel (or any of the generic +%dam) but the specialty upside is that you can get Celestial or Divine (the "cruel" of vs. Demons and vs. Undead respectively) as well as piercing (ignore normal targets' defense) which you can't get on very many (beefy) weapon types.
For example, taken to extremes, a perfect Divine (whatever elite) staff with a couple of Eld's socketed into it could come out as +500% damage to Undead, +550 to attack rating vs. Undead (and there are a lot of decent suffixes, again, due to no alvl dilution).
Although I find it hard to imagine to have a couple of Pul runes to blow on the vs. Demons concept, the Celestial isn't bad by itself (ala cruel) if you know your tough/primary targets are demonic act bosses.
Of course, because there isn't qlvl dilution, you wouldn't necessarily find it much harder to just shop for this weapon rather than cube it (you can shop for those nifty cruel weapons you've trying to cube, but you have to be really high level to have a chance at decent base item one, afaik). Perhaps someone can dig up/repost the numbers for shops selling elites? OTOH, if you found such a staff in the shop, and it had +specific skills on it, the price to buy it would be rather high.
As of v1.10s beta is +dam% undead/demons still done reasonably? Or did they revert to the Laying of Hands era silliness where you got muliplicative effects?
edit: I'm just now noticing posts (aka another "hidden" feature) that rares and crafts in v1.10s don't restrict affixes. This means a caster craft of an elite staff could get both Cestial and Divine (as could an imbue, but my point is that caster crafts are very very easy at: any jewel, perfect amethyst, Tir rune). Sorry, I couldn't find--with a quick search--the post listing the %chances for #affixes on crafting based on player level (but, iirc, you want to be 75+?). Another interesting note: if the exceptional to elite rare cube recipe works on crafts, then crafting a decent ilvl *exceptional* wand and upgrading it to elite makes some sense, due to the +1 magic_level (no qlvl dilution of affixes) on exc but not elite wands.
"He's got demons? Cool!" -- Gonzo, Muppet Treasure Island
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits