08-08-2003, 01:23 AM
I've been reading old posts here and on the AB about player, item and affix levels for crafting and cube recipes. Having just seen what a nice gift to the player the "Savage Bardiche" recipe is, I got interested in the two new recursive "magic" weapon recipes (which brings the total to four, afaik: 3 perf gems, 3 flawless gems, 3 regular gems, any ruby (longsword only)).
I understand that the 3 perf recipe with maintain output item level = input item level (which means you can keep rerolling the item without it degrading to junk).
But I don't understand the meaning of the mpq (cubemain.txt) 30 60 parameters (after the usetype).
The reason I want to know is that if you create a Magic Partizan out of thin air (item level probably 50, from the easy diamond recipe) then use 3 flawless on it to reroll giving it also 1-2 sockets, *then* you can keep rerolling it ad infinitum with the 3 regular recipe. You could also find a nice base weapon that wasn't magical, use the socket quest on it (to make it magical), then the 3 regular ad infinitum.
In short, when starting out from scratch (such as a new ladder), one can assume a plentitude of regular gems compared to a scarcity of decent weapons (until people level up enough) so I'm interested in whether the recipe has bootstrapping potential, or will just turn an item to mush. :unsure:
I understand that the 3 perf recipe with maintain output item level = input item level (which means you can keep rerolling the item without it degrading to junk).
But I don't understand the meaning of the mpq (cubemain.txt) 30 60 parameters (after the usetype).
The reason I want to know is that if you create a Magic Partizan out of thin air (item level probably 50, from the easy diamond recipe) then use 3 flawless on it to reroll giving it also 1-2 sockets, *then* you can keep rerolling it ad infinitum with the 3 regular recipe. You could also find a nice base weapon that wasn't magical, use the socket quest on it (to make it magical), then the 3 regular ad infinitum.
In short, when starting out from scratch (such as a new ladder), one can assume a plentitude of regular gems compared to a scarcity of decent weapons (until people level up enough) so I'm interested in whether the recipe has bootstrapping potential, or will just turn an item to mush. :unsure:
"He's got demons? Cool!" -- Gonzo, Muppet Treasure Island
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits