07-29-2003, 05:09 PM
I've largely been trying out 1.10 beta hell with three characters... a mageazon, a defiant zealot and a blade fury assassin.
Minions and Mercenaries
All three have little problems keeping their mercenaries and minions alive in most cases. The mageazon has a prayer merc and valkyrie, and protects them with freezing arrow... the prayer probably helped as well. The zealot has a might merc and a clay golem (from stone runeword), protected by a lvl 24 prayer, defiance aura and life tap. So far, many many hours in hell and no deaths from the merc and even the clay golem can survive in mobs not too massive in size. The assassin uses a town guard and shadow master... both largely surviving because of holy freeze from merc or from a Doom runeword on the merc.
Survivability
For the zealot, I focused mainly on a high defence (30k+) and crushing blow with static field for damage. He has no problems in hell except for the occasional physical immune boss... everything else dies off fast whether at /players 1 or /players 8. Actual physical damage is very low since I was mainly using a cleansing or meditation aura (supported with lvl 24 prayer) but could easily have been increased significantly if those points were converted to say a fanaticism aura. Diablo was a non-issue... crushing blow smite is fun.
Minions and Mercenaries
All three have little problems keeping their mercenaries and minions alive in most cases. The mageazon has a prayer merc and valkyrie, and protects them with freezing arrow... the prayer probably helped as well. The zealot has a might merc and a clay golem (from stone runeword), protected by a lvl 24 prayer, defiance aura and life tap. So far, many many hours in hell and no deaths from the merc and even the clay golem can survive in mobs not too massive in size. The assassin uses a town guard and shadow master... both largely surviving because of holy freeze from merc or from a Doom runeword on the merc.
Survivability
For the zealot, I focused mainly on a high defence (30k+) and crushing blow with static field for damage. He has no problems in hell except for the occasional physical immune boss... everything else dies off fast whether at /players 1 or /players 8. Actual physical damage is very low since I was mainly using a cleansing or meditation aura (supported with lvl 24 prayer) but could easily have been increased significantly if those points were converted to say a fanaticism aura. Diablo was a non-issue... crushing blow smite is fun.