08-27-2013, 07:21 PM
(08-27-2013, 06:32 PM)Bolty Wrote: In general, such games sell poorly because it's rare to find someone who likes all of those genres and wouldn't be turned off by one of them. A strategy gamer wouldn't have liked the adventure parts. An adventure gamer wouldn't have liked the action parts. Etc.
What about frungy? If the game has more frungy, it'd sell like galactic hot cakes.
There's one small part that I didn't like about SC2 though, and it's a small one. It's the countdown timer. It gave a sense of urgency, but it took a bit away from the 'vast galaxy' exploration.
Still a masterpiece of a game however.