Life in 1.10f and how the bandit rewards stack up
#3
Chaos Innoculation was so over powered when I started that I've always avoided it. Maybe I'll try it out for my next character. I've already killed Alira with this one, so mana isn't an option.

I'm sorta kinda recreating the first character I'd played in PoE - a fire summoner. Or perhaps I could take the resists and go CI. As a summoner, I've never felt mana was an issue, but I also never ran thousands auras at once either.

How well do you think GGG succeeded in making life nodes less mandatory with 1.10?
Reply


Messages In This Thread
RE: Life in 1.10f and how the bandit rewards stack up - by CelticHound - 06-21-2013, 03:23 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)