03-03-2003, 09:19 PM
This isn't a boast, just the simple fact: For a long time, I had the most powerful Iron Golem that I know of on BNET. I am the person who discovered that IG's could become quad immune, etc. It's likely my only contribution to the D2 community, but in the end I know my iron golems.
IMO, the *ultimate* iron golem is made with a quad-resist shield. The skill distribution you want is:
20 IG, 20 GM, 1 in summon resist
20 CE
Split the rest up between amplify damage and bone spirit as you see fit.
For items, you want TONS of **+summon**:
"Golemlords Wand" with +3 IG and +3 golem mastery
"Golemlords Shrunken head" same deal.
Golemlord's Circlet
Trang's Armor (It's actually been so long I think this is the one -- +2 summon skills)
Arcane's Valor is good, too, because it ups ALL your stuff by +2.
8 or 10 +summon charms (8 if you want to hold a cube and get some items from time to time -- I eventually got to the point where I didn't care about items anymore, so I just picked up rings and small charms)
2x Stone of Jordan
Keep a spare shield just in case your golem dies to a bug. You golem will NEVER die to damage. I promise you. He is invulnerable. Sometimes, though, he may get hung in lag or something and get deleted by bnet.
STRATEGY: Make a quadrouple immune golem (if you have, say, +20 summon skills, then you will have level 21 summon resist. Subtract that number from 100, that is how much you need on a shield to have a golem immune to Cold, Lightning, Fire, and Poison. ***cold piercing makes no difference to an immune creature***).
Step 2: Send Previously conjured monster into bad guys.
Step 3: Cast amplify damage.
Step 4: Cast corpse explosion
Ok, a lot of you are like "dude your golem will still die I've had level 30 fire golems and they died" -- guess what, I'm talking a level 40+ iron golem/mastery. He has so much more life than you can even imagine, it isn't funny. Irons and fires have, for all practical purposes, the same amount of life. The difference is that fire golems regenerate off of fire damage, and iron golems regenerate CONSTANTLY.
Ok, forgive the rambling and jumping around, but I just reminded myself of something: How much life will an iron golem with levle 40 mastery have in an 8ppl game? Hint: A lot. A whole lot.
Anyhow, back on track, here are some examples of what a golem of this magnitude and capability is capable of doing:
1) Go through the entire chaos sanctuary without dying.
2) Soloing. That means you cast amplify damage and nothing else. Soloing Lister's entire pack of minions in an 8ppl game. If lister isn't physical immune he will die too. If you cast corpse explosion, it isn't even funny.
3) Soloing Duriel
The list goes on and on. Basically, he has thousands upon thousands of life, regenerates, and you have more than enough time to leisurly cast a TP and go heal him should he get below yellow life
I'm sure I've left something out, but oh well. This is my ramblings.
Nebuul aka NinjaPuss
IMO, the *ultimate* iron golem is made with a quad-resist shield. The skill distribution you want is:
20 IG, 20 GM, 1 in summon resist
20 CE
Split the rest up between amplify damage and bone spirit as you see fit.
For items, you want TONS of **+summon**:
"Golemlords Wand" with +3 IG and +3 golem mastery
"Golemlords Shrunken head" same deal.
Golemlord's Circlet
Trang's Armor (It's actually been so long I think this is the one -- +2 summon skills)
Arcane's Valor is good, too, because it ups ALL your stuff by +2.
8 or 10 +summon charms (8 if you want to hold a cube and get some items from time to time -- I eventually got to the point where I didn't care about items anymore, so I just picked up rings and small charms)
2x Stone of Jordan
Keep a spare shield just in case your golem dies to a bug. You golem will NEVER die to damage. I promise you. He is invulnerable. Sometimes, though, he may get hung in lag or something and get deleted by bnet.
STRATEGY: Make a quadrouple immune golem (if you have, say, +20 summon skills, then you will have level 21 summon resist. Subtract that number from 100, that is how much you need on a shield to have a golem immune to Cold, Lightning, Fire, and Poison. ***cold piercing makes no difference to an immune creature***).
Step 2: Send Previously conjured monster into bad guys.
Step 3: Cast amplify damage.
Step 4: Cast corpse explosion
Ok, a lot of you are like "dude your golem will still die I've had level 30 fire golems and they died" -- guess what, I'm talking a level 40+ iron golem/mastery. He has so much more life than you can even imagine, it isn't funny. Irons and fires have, for all practical purposes, the same amount of life. The difference is that fire golems regenerate off of fire damage, and iron golems regenerate CONSTANTLY.
Ok, forgive the rambling and jumping around, but I just reminded myself of something: How much life will an iron golem with levle 40 mastery have in an 8ppl game? Hint: A lot. A whole lot.
Anyhow, back on track, here are some examples of what a golem of this magnitude and capability is capable of doing:
1) Go through the entire chaos sanctuary without dying.
2) Soloing. That means you cast amplify damage and nothing else. Soloing Lister's entire pack of minions in an 8ppl game. If lister isn't physical immune he will die too. If you cast corpse explosion, it isn't even funny.
3) Soloing Duriel
The list goes on and on. Basically, he has thousands upon thousands of life, regenerates, and you have more than enough time to leisurly cast a TP and go heal him should he get below yellow life
I'm sure I've left something out, but oh well. This is my ramblings.
Nebuul aka NinjaPuss