09-29-2011, 10:39 PM
(This post was last modified: 09-29-2011, 10:40 PM by [wcip]Angel.)
I realise that, and I *am* coming to terms with the AI object prioritization in my neural implants (Btw, yes that statement would have helped. A little goobledygook goes a long way in the suspension of disbelief. It shows they cared enough to explain something that otherwise doesn't make any sense in the game.)
Just finished a few hours worth of playing and I've made my way to what I hope is the first of many overseas ventures in DE3. Although I am enjoying the game (I can now take down 2 enemies silently at the same time - squee!), I do find the level design somewhat peculiar. E.g: staircases that have no entries to floors until you reach the 4th also break the illusion that I'm playing a game. (the brothel)
Similarly to me slowly accepting stuff like the yellow tint, I might also start ignoring other shortcomings as well and just enjoy the story and the stealthy gameplay. I had my first boss fight, and I didn't feel it jarred me as much as the reviews I had read had lead me to believe I would.
Just finished a few hours worth of playing and I've made my way to what I hope is the first of many overseas ventures in DE3. Although I am enjoying the game (I can now take down 2 enemies silently at the same time - squee!), I do find the level design somewhat peculiar. E.g: staircases that have no entries to floors until you reach the 4th also break the illusion that I'm playing a game. (the brothel)
Similarly to me slowly accepting stuff like the yellow tint, I might also start ignoring other shortcomings as well and just enjoy the story and the stealthy gameplay. I had my first boss fight, and I didn't feel it jarred me as much as the reviews I had read had lead me to believe I would.
Ask me about Norwegian humour
http://www.youtube.com/watch?v=kTs9SE2sDTw
http://www.youtube.com/watch?v=kTs9SE2sDTw