I finished the game yesterday and I must say I liked it. My impressions.
The good:
- Stealth is rewarded with extra xp and makes the game challenging. Sneaking past guards, finding secret routes, etc while remaining undetected is challenging and fun.
- Combat remains challenging throughout the game if you chose to engage in it. You can die in a few shots. You are not a god of war.
- The story, while a bit cliché, is brought well and leaves you with choice on how to approach a situation.
- There's a lot of exploring to do.
- Its very Cyberpunk Shadowrun-ish. I like Shadowrun.
- freedom of choice in what enhancements you activate influences how you play the game. You want combat? get them armor hardeners and recoil reducers. You more of a stealth type? Hacking and stealth enhancers are for you. Some powers are invaluable later on though, like picking up heavy objects or being able to drop from great height (which looks extremely cool by the way).
The bad:
- The game is linear as hell. There are a few optional side-quests, but that's it. The story changes depending on your actions, the missions don't.
- Building layouts in this game make no sense at all.
- Dumb AI. It was mentioned before. Example: I open a door to a room and peek inside. A guard sees me and goes on yellow alert and moves in to investigate. This guard then stops right in front of the door, but does not step inside and looks around the corner where I am sitting. Instead he will stand there a few seconds, before going back on patrol.
- Boss fights are easy if you bring a big gun and ridiculously hard if you, true to your stealth persona, don't lug around a rocket launcher.
As I said, I found the experience rewarding. I liked the setting, the cyberpunk, the stealth and the story was engaging enough. Will I replay it? No, there's no reward in doing so.
The good:
- Stealth is rewarded with extra xp and makes the game challenging. Sneaking past guards, finding secret routes, etc while remaining undetected is challenging and fun.
- Combat remains challenging throughout the game if you chose to engage in it. You can die in a few shots. You are not a god of war.
- The story, while a bit cliché, is brought well and leaves you with choice on how to approach a situation.
- There's a lot of exploring to do.
- Its very Cyberpunk Shadowrun-ish. I like Shadowrun.
- freedom of choice in what enhancements you activate influences how you play the game. You want combat? get them armor hardeners and recoil reducers. You more of a stealth type? Hacking and stealth enhancers are for you. Some powers are invaluable later on though, like picking up heavy objects or being able to drop from great height (which looks extremely cool by the way).
The bad:
- The game is linear as hell. There are a few optional side-quests, but that's it. The story changes depending on your actions, the missions don't.
- Building layouts in this game make no sense at all.
- Dumb AI. It was mentioned before. Example: I open a door to a room and peek inside. A guard sees me and goes on yellow alert and moves in to investigate. This guard then stops right in front of the door, but does not step inside and looks around the corner where I am sitting. Instead he will stand there a few seconds, before going back on patrol.
- Boss fights are easy if you bring a big gun and ridiculously hard if you, true to your stealth persona, don't lug around a rocket launcher.
As I said, I found the experience rewarding. I liked the setting, the cyberpunk, the stealth and the story was engaging enough. Will I replay it? No, there's no reward in doing so.
Former www.diablo2.com webmaster.
When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.
When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.