07-08-2003, 12:54 PM
Dyntheos,Jul 7 2003, 07:14 AM Wrote:When does "difficult" become "Hard Work"?Amen!
I play D2 to relax for a few hours. Hell 1.10 is not relaxing.
Many poeple seem to see 1.10 Hell akin to wrestling with a stuck Jam jar lid for 10 minutes and then when you finally get the darn thing off you feel elated.
Personally I'd like to be able to just take the lid off and enjoy the Jam. :D
There comes a point where no matter what the strategy it still amounts to the same result: Placing a rock on the mouse and going to get a drink. :P Seriously, I have done this with Izual and in some (keyword: some) situations it appears there's going to be more of the same in 1.10. This is not what I call strategy, it is what I call boring.
Balance is non-existant. It always has been non-existant. Let's move on because it always will be non-existant. There's really no point in discussing it, unfair as much of it is, because it's not likely to change. However, I do enjoy reading rants so, um, yeah. :)
Anyway! Valk has been improved a lot. I haven't tried her in 8 player Hell very much, but at least in single player she's near indestructible. The timer on her hasn't bothered me much because, well, I've never had to recast her.
Uhm... there was something else, oh yeah! Despite the massive amount of fire damage sorcies can dish out I'm surprised no one's mentioned that what seems like 80% of Hell is fire immune. I speak from the experience of having played a purely fire sorc through Hell in 1.09 and I can't imagine much has changed in 1.10, in fact, most of the Bloody Foothill monsters are fire immune that I've noticed.