07-07-2003, 06:38 AM
Ahh, gotcha. I thought he said that, and that the "it's not broken" part was your comment.
Rather than making corpses being unbalanced (which doesn't make sense, since the necromancer is all about corpses), wouldn't it make more sense to tone down CE and make other skills (again, golems!) respectable? As fun as it was/is to go around blowing up entire mobs with 1 corpse, or entire herds of cows, I would much rather see it reduced in favor of a semblance of balance between the other necro skills.
I agree that perfect harmonious balance isn't in the cards, and perfection isn't required. However, I think many reasonable changes could be made, without too much effort. AOE2 is an interesting example. Another one is Blizzard's own Starcraft, still widely regarded as the most balanced and playable RTS of all time.
For me, it comes down to reasonable assortment of viable skills (and by that, I mean a skill or combonation of skills that makes monsters dead). Other chars have it, and necros, in my opinion, do not. Heh, I never intended to be a crusader for necromancer rights, it's just the sort of persistent issue that irks me.
On that subject, why do wands and scepters at all levels still cost absurd amounts of gold (70k gold in act 1 normal!?), and why can't we gamble them? I'm no rocket scientist, but why not just make them cost more than 35k to gamble? See, stuff like that, it just makes me think that the lights are on, but no one is home at chez Blizzard.
Rather than making corpses being unbalanced (which doesn't make sense, since the necromancer is all about corpses), wouldn't it make more sense to tone down CE and make other skills (again, golems!) respectable? As fun as it was/is to go around blowing up entire mobs with 1 corpse, or entire herds of cows, I would much rather see it reduced in favor of a semblance of balance between the other necro skills.
I agree that perfect harmonious balance isn't in the cards, and perfection isn't required. However, I think many reasonable changes could be made, without too much effort. AOE2 is an interesting example. Another one is Blizzard's own Starcraft, still widely regarded as the most balanced and playable RTS of all time.
For me, it comes down to reasonable assortment of viable skills (and by that, I mean a skill or combonation of skills that makes monsters dead). Other chars have it, and necros, in my opinion, do not. Heh, I never intended to be a crusader for necromancer rights, it's just the sort of persistent issue that irks me.
On that subject, why do wands and scepters at all levels still cost absurd amounts of gold (70k gold in act 1 normal!?), and why can't we gamble them? I'm no rocket scientist, but why not just make them cost more than 35k to gamble? See, stuff like that, it just makes me think that the lights are on, but no one is home at chez Blizzard.