07-06-2003, 07:53 AM
Let's get a few things clear first. Most of the people who enjoy playing solo do not want to take anything away from the people who enjoys playing in a party. You want to have your real 8 count player games to be hard, that's fine. I for one, never wanted a case where a lvl 40 Necromancer can "pwnz" an 8 count Hell mode Baal, using nothing but slvl 1 Teeth.
Second, what I'm more pissed at is the only solution bliz seems to readily offer is "go to ladder, find people to party with, and find our new toys. By the way they're Ladder only toys." Granted that is the big appeal of the game, but last time I looked there was a single player component to this game, unless that's just considered a throwaway practice sandbox.
>If "players 1" was boosted to give exactly as good rewards as "players 8", who would complain that they couldn't solo "players 8"?
Unless the 1.1 beta changed things, last time I looked the "players 8" command does not affect any gold drops. I believe it reduces normal monsters chances of doing a no drop. In practical terms, all that seems to do is making sure you get more bolts, arrows, keys, and the occasional Isenhart's case. It has no effects on boss drops.
>The one and only reason that most people play "players 8" is because the rewards easily outweigh the disadvantages.
No, that's not the only reason. I for one like trying to see how well a character can do under those conditions, without the benefit of lag. Am I crazy or stupid for wanting to play under the same adversity a player 8 gives, without lag or finding 7 other people?
>Actually, I find it kinda funny that many people in SP do "players 8" since, imo, "players 5" is much better for quick experience.
Speaking for myself, at a certain point I don't care if players 4-5 is more efficient than players 8. I like the extra challenge\danger\tedium at times, and find the suggestion that all anyone cares about is the quick experience, a bit patronizing. And sometimes I just do players 8 for the hell of it, no pun intended.
All this is really irrelevant I guess, if Blizzard considers D2\LoD to be a pseudo MMORPG first, with a minor sp mode included to pacify the n00bs who can't cut it in the "real" game aka Ladder.
ps.
>If a character really "must" play in large games to get experience, that is a glaringly obvious play imbalance. Whether or not this is the case currently, it hopefully will NOT be the case in the future.
Heh, on that I agree 100%. It would be great if the final release of 1.1 will make both party and solo play fun, without compromising either style.
Second, what I'm more pissed at is the only solution bliz seems to readily offer is "go to ladder, find people to party with, and find our new toys. By the way they're Ladder only toys." Granted that is the big appeal of the game, but last time I looked there was a single player component to this game, unless that's just considered a throwaway practice sandbox.
>If "players 1" was boosted to give exactly as good rewards as "players 8", who would complain that they couldn't solo "players 8"?
Unless the 1.1 beta changed things, last time I looked the "players 8" command does not affect any gold drops. I believe it reduces normal monsters chances of doing a no drop. In practical terms, all that seems to do is making sure you get more bolts, arrows, keys, and the occasional Isenhart's case. It has no effects on boss drops.
>The one and only reason that most people play "players 8" is because the rewards easily outweigh the disadvantages.
No, that's not the only reason. I for one like trying to see how well a character can do under those conditions, without the benefit of lag. Am I crazy or stupid for wanting to play under the same adversity a player 8 gives, without lag or finding 7 other people?
>Actually, I find it kinda funny that many people in SP do "players 8" since, imo, "players 5" is much better for quick experience.
Speaking for myself, at a certain point I don't care if players 4-5 is more efficient than players 8. I like the extra challenge\danger\tedium at times, and find the suggestion that all anyone cares about is the quick experience, a bit patronizing. And sometimes I just do players 8 for the hell of it, no pun intended.
All this is really irrelevant I guess, if Blizzard considers D2\LoD to be a pseudo MMORPG first, with a minor sp mode included to pacify the n00bs who can't cut it in the "real" game aka Ladder.
ps.
>If a character really "must" play in large games to get experience, that is a glaringly obvious play imbalance. Whether or not this is the case currently, it hopefully will NOT be the case in the future.
Heh, on that I agree 100%. It would be great if the final release of 1.1 will make both party and solo play fun, without compromising either style.