07-06-2003, 02:00 AM
I just gave my first run in Hell with a Hunger and Vitality based Werewolf designed to do most of his damage through Armageddon. First let me say I feel bad for any Paladins out there. When my Werewolf is getting stunned by attacks despite his 2400 life and 75% resist all, it seems a little crazy. Second, if a character designed for speed with one of the highest Life Leech percentages in the game (I think it was somewhere around 240% after Feral Rage, Hunger and equipment) can't manage to leech back enough life to tank 2 monsters at a time I shake my head at any idea Blizzard might have had about playability.
Also let me note that Armageddon still doesn't seem to do enough damage, even when it is slvl 27 with 30 points worth of synergies (for +210% damage) as it could hardly even touch the monsters of Act 1, let alone Act 5. I'll try it with more skills later, but I'm a little disheartened that the elemental tree still seems so useless when confronted with the new deadlier monsters.
I seriously hope this doesn't just go to show that Elementalists will be as weak (or weaker) in 1.10 than in 1.09. I really do.
Also let me note that Armageddon still doesn't seem to do enough damage, even when it is slvl 27 with 30 points worth of synergies (for +210% damage) as it could hardly even touch the monsters of Act 1, let alone Act 5. I'll try it with more skills later, but I'm a little disheartened that the elemental tree still seems so useless when confronted with the new deadlier monsters.
I seriously hope this doesn't just go to show that Elementalists will be as weak (or weaker) in 1.10 than in 1.09. I really do.
-TheDragoon