02-27-2003, 03:42 AM
Bleh, it's a matter of preference. If you want a defensive golem (tank), fire golem and clay golem are far better choices. If you really wanted damage return you would use thorns merc+ fire golem+ amp damage. (iron golem and thorns merc do not work)
For an iron golem set up, a IG made from a semi-powerful weapon, (perferably etheral so you won't use it anyways) plus a might merc is far superior+amp damage. Besides, thorns is not effective with revives, because they have their own 50% global resist.
Honestly, it's not too hard to play with a necro at all. Unlike a melee class, who needs a good weapon, or simply get destroyed in hell mode, a necro need only stack up on + skills. As for the deal for PI's, there's a whole tree devoted to that. :) Or maybe mages. i dunno.
For an iron golem set up, a IG made from a semi-powerful weapon, (perferably etheral so you won't use it anyways) plus a might merc is far superior+amp damage. Besides, thorns is not effective with revives, because they have their own 50% global resist.
Honestly, it's not too hard to play with a necro at all. Unlike a melee class, who needs a good weapon, or simply get destroyed in hell mode, a necro need only stack up on + skills. As for the deal for PI's, there's a whole tree devoted to that. :) Or maybe mages. i dunno.
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Guild Wars 2: (ArchonWing.9480)
Battle.net (ArchonWing.1480)
Guild Wars 2: (ArchonWing.9480)
Battle.net (ArchonWing.1480)