06-20-2003, 11:10 PM
Quote:I think it would be a blast to play through the game with a group of Paladins, with each of us maxing different skills.
It is. Even "established" paladins can enjoy this to great levels. My gaming group does this on a semi-regular basis, in fact. Mercenaries are always a boon, as well.
A couple of points to consider:
You should have more than one member using Fanaticism. The extremely limited radius of the skill tends to lend itself to multiple "emitters" to overlap their diameters. This is in direct opposition to the single needed emitter of Concentration, who can affect cooperatives three screens away, practically.
Might, in all reality, is already occupied by someone's Act 2 Mercenary. While it takes awhile to get to Act 2 Nightmare to hire the fellow, it also take awhile to get to act 30 for some of the aforementioned skills.
Holy Freeze, one again, is a Merc position. Considering it doesn't need to be NEAR maximum to effect great advantage, a merc would seem to be the more appropriate body to emit this one.
Salvation will be sufficient ~ slvl 6-8 for most anyone in the game. That being the case, another aura might be chosen for more investment while waiting for 30. Or, perhaps, this could be your Might Paladin while waiting for the Greizmen of Nightmare. Once his "primary" is covered, he could begin to function as your Salvation-ist.
Thorns. Well, I suppose. I've never been an advocate of thorns. Between Holy Shield, blocking and defense, isn't the whole point to MINIMIZE the chance of being tagged? Perhaps this might be taken on by your Conviction-ist before he starts to invest points in his REAL aura.
Five seems like a more than adequate number.
In my group's paladin games, we always tend to have two Fanatics trying to run alongside the group, giving maximum coverage. The Concentration-ist and Conviction-ist stick to the main body. Everyone else are treated as Shock troops, and generally bicker about what secondaries they're going to use (Defiance, Holy Shock, Sanctuary, etc. etc.).
Always fun. We term ourselves the HoZers (equipment and geographical influences), but welcome most everyone into the game that wants to look shiny and emit themselves. ;)
Garnered Wisdom --
If it has more than four legs, kill it immediately.
Never hesitate to put another bullet into the skull of the movie's main villain; it'll save time on the denouement.
Eight hours per day of children's TV programming can reduce a grown man to tears -- PM me for details.
If it has more than four legs, kill it immediately.
Never hesitate to put another bullet into the skull of the movie's main villain; it'll save time on the denouement.
Eight hours per day of children's TV programming can reduce a grown man to tears -- PM me for details.