08-31-2006, 02:39 PM
Quote:The only caveat to all this, is that *very* few warriors will ever get that deep in the protection tree. Too little e-peen potential for a lot of players. "ZOMG, I can't do 400 DPS with this build! It suxxorz!" I will go that deep, by my own choice. I'm not generally depended on to do much DPS. And, Conc, I know you're not telling me this, but I get so tired of 'the conventional wisdom' that putting more than 15 points in prot is 'stupid', and 'crippling'. I've also had some of those same 15-point protection tanks tell me that 8/8 Might is better than Wrath because they *need* that extra aggro the set bonus generates. Huh? L2P!:D:D
(Not you, Frag)
OOOH! I get an exception! /does teh happy dance :D
Mav & I have been back & forth on this and I'm pretty certain we don't see eye to eye but appreciate each other's opinion. Here's kinda how I feel:
A MT's gear AND spec depend on his raid.
If the raid has fantastic healers and people doing ~600 effective hate/second, then Might might be better.
If the raid has good healers and people doing ~400 effective hate/second, then Wrath is likely better.
Anyway, back OT, here's what I'm considering for deep prot in BC: 5/11/45
I do think they'll change Vitality before release, and if it becomes more than 200-300hp for 5 talent points, I'll definately take a look into changing the spec. Who knows... maybe it's worth spending the talent points and not farming Grog & Windblossom berries. :P
Cheers,
~Frag B)
Hardcore Diablo 1/2/3/4 & Retail/Classic WoW adventurer.