08-29-2006, 05:03 AM
Quote:In this sense, all three 41-point warrior talents strike me as unexciting compared to other classes' new abilities. Warlocks get a new minion, mages can breathe fire, rogues get spell immunity, and paladins get a multi-target ranged damage/snare spell. Meanwhile warriors get an upgrade for Sunder Armor, an attack power booster that is weaker than the Crusader enchantment, and 10 seconds of free spells every 5 minutes.
Warriors, being the most gear-reliant class, are likely to have underwhelming talents; Blizzard will make up for it by adding crazy weapons and armor and people will cry 'nerf warriors' before you know it. Although, I don't find these talents underwhelming:
In the Arms Tree: Geez, buff arms warriors much? Improved Disciplines is nuts, Second Wind sets the warrior up to use his 41-point ability, and Blood Frenzy gives you 5% more damage for 12 seconds after a crit OR 21 seconds after a Rend--Blood frenzy gives you a melee-only version of the pally 41-retribution talent for 10 rage without a cooldown. And 10 seconds of free abilities is pretty sweet to cap it all.
In the Fury Tree: Improved Berserker Rage is pretty sweet since it scales and Precision gives more gear options. The rest feels like Bloodthirst to me; Something that you're going to have to know when to use to make it work. Rampage is actually almost exactly like Crusader in benefit, depending on weapon speed and the distribution of successful melee swings.
I did a few back-of-the-envelope calcuations based on a model of regularly distributed successful melee swings: With that assumption, Rampage increases attack power in a linear fashion over time until it reaches APmax. If it takes N seconds to reach APmax, then you can model it as 0.5APmax over N seconds followed by APmax for (30-N) seconds. So even for N = 30, you'll see 100AP over 30 seconds at level 70. That's not too shabby, but it requires that you time Rampage correctly to get the maximum benefit.
In the Protection Tree: Improved Defensive Stance is something that has been missing from this tree for a while and the Lounge has already discussed Vitality. The 41-point talent is kind of cool depending on the amount of extra threat actually generated...But where's the 'Improved Intervene' Talent? Protection warriors really need some PvP options and that's one ability that's screaming out for a talent slot in Tier 7 or 8; make it a 3-point talent that lets you intercept additional 1/2/3 attacks against a friendly target.