05-13-2006, 04:28 PM
I got by with my concept of "enough" HP in 5-mans and pretty much all of MC, focusing on defense over stamina (ex. core armor kits over stam/hp enchants pre-def nerf). That bit me in the ass big time first time we encountered Broodlord. My stam has much improved since we first pulled him, but he's still my least favorite encounter in BWL. You have "enough" HP until you encounter the fight where "enough" isn't enough. :P
Personally, I don't mind the thought of certain talent specs working better for players at various stages of the game. The protection tree lacked talents that scaled a warrior's utility as their gear increased (with the exception of toughness - armor has no diminishing returns when it comes to survivability). The 10% stam talent and making Shield Slam's damage partly due to AP help make a talent/gear synergy that the tree sorely needed.
Personally, I don't mind the thought of certain talent specs working better for players at various stages of the game. The protection tree lacked talents that scaled a warrior's utility as their gear increased (with the exception of toughness - armor has no diminishing returns when it comes to survivability). The 10% stam talent and making Shield Slam's damage partly due to AP help make a talent/gear synergy that the tree sorely needed.