05-09-2006, 05:19 AM
And that means poor little Frostbrand Weapon is STILL useless.
What I wanted to see done with it was an increase to its snare capabilities. I don't think a 60% snare (with talents) would be overpowering, since Earthbind is on a cooldown, and Frost Shock has diminishing returns.
It looks as though most tots are seeing a general improvement, but this still doesn't change the fact that it's still a flawed mechanic. I'd like to see totem health increases, either based on caster level, or through a talent. Being able to one-shot tots with a wand or quick Hamstring really makes them fairly difficult to use in PvP, unless you happen to have War Stomp handy.
Searing Totem did not need its mana cost reduced; it needed its damage increased and its duration decreased. No fight is going to last 45 seconds, and it's terrible for instances anyway, since it has an annoying tendancy to break CC.
As already mentioned, they buffed the one tree that absolutely did not need it, left Restoration about where it's been (the stackable Healing Wave buff sounds nifty), and didn't fix most of the serious flaws with Enhancement.
Nice to see Shield Specialization getting some love, since there's now actually more than one choice for your first five points, though I'd still take Ancestral Knowledge.
Guardian Totems is nice; it still won't do much for Stoneskin and Windwall (not that I use them to begin with), but the reduced cooldown on Grounding is very nice.
Aside from this, I'm not particularly thrilled with any of the changes. This coming from the same people that have nerfed my class of choice with damned near every single patch since release, I'm not particularly surprised, either.
What I wanted to see done with it was an increase to its snare capabilities. I don't think a 60% snare (with talents) would be overpowering, since Earthbind is on a cooldown, and Frost Shock has diminishing returns.
It looks as though most tots are seeing a general improvement, but this still doesn't change the fact that it's still a flawed mechanic. I'd like to see totem health increases, either based on caster level, or through a talent. Being able to one-shot tots with a wand or quick Hamstring really makes them fairly difficult to use in PvP, unless you happen to have War Stomp handy.
Searing Totem did not need its mana cost reduced; it needed its damage increased and its duration decreased. No fight is going to last 45 seconds, and it's terrible for instances anyway, since it has an annoying tendancy to break CC.
As already mentioned, they buffed the one tree that absolutely did not need it, left Restoration about where it's been (the stackable Healing Wave buff sounds nifty), and didn't fix most of the serious flaws with Enhancement.
Nice to see Shield Specialization getting some love, since there's now actually more than one choice for your first five points, though I'd still take Ancestral Knowledge.
Guardian Totems is nice; it still won't do much for Stoneskin and Windwall (not that I use them to begin with), but the reduced cooldown on Grounding is very nice.
Aside from this, I'm not particularly thrilled with any of the changes. This coming from the same people that have nerfed my class of choice with damned near every single patch since release, I'm not particularly surprised, either.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.