Expansion design
#7
Bleh, always hate when companies try to shove that "Only one per server" crap or "There is no way to defeat this monster" BS in their games (to my knowledge Blizzard hasnt done the 2nd, though I've heard stories of quite a few other companies), effen e-peen nonsense.

Anyway, item classes are just ways to group them. With the current content theres a decent setup since everyone knows you stop at 60. To use a DnD euphimism, once you break that level 60 level cap, your go into "Epic Levels" and the rules change, or at least they should.
"You can build a perfect machine out of imperfect parts."
-Urza

He's an old-fashioned Amish cyborg with no name. She's a virginal nymphomaniac fairy princess married to the Mob. Together, they fight crime!

The Blizzcon Class Discussion:
Crowd: "Our qq's will blot out the sun"
Warlocks: "Then we will pewpew in the shade"
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Messages In This Thread
Expansion design - by Warlock - 05-03-2006, 02:01 AM
Expansion design - by Xanthix - 05-03-2006, 05:47 AM
Expansion design - by MongoJerry - 05-03-2006, 03:48 PM
Expansion design - by Lissa - 05-03-2006, 07:15 PM
Expansion design - by lemekim - 05-03-2006, 07:17 PM
Expansion design - by Quark - 05-03-2006, 07:26 PM
Expansion design - by Urza-DSF - 05-03-2006, 07:45 PM
Expansion design - by lemekim - 05-03-2006, 07:46 PM
Expansion design - by Crusader - 05-04-2006, 07:18 AM
Expansion design - by Monkey - 05-04-2006, 01:08 PM
Expansion design - by MongoJerry - 05-04-2006, 03:56 PM
Expansion design - by oldmandennis - 05-04-2006, 06:27 PM
Expansion design - by Threnody - 05-05-2006, 11:28 AM
Expansion design - by Raelynn - 05-05-2006, 06:09 PM

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