04-18-2006, 12:06 PM
Update: Post by Drysc
Seal Fate - check
Laggy Combo Points - check!!
Whelplings (Suppression Room) - check
Vanish - check?
Blade Flurry - no check :(
Backstabbing in the FASE - check :(
Quote: I wanted to create a post to provide some additional information regarding rogue-specific issues that players have reported since the release of 1.10. I want to thank Bluur for his bug thread, it has provided a place for many players to view common issues, as well as report their own. I do want to reiterate that the Bug Report forum is the proper avenue for bug reporting; however the thread being placed here has gone a different direction, to help other players see that they are not alone on an issue they may be experiencing. I do appreciate the work being put into such a thread, not only from Bluur, but from everyone reporting the issues they are seeing.
Let's get down to brass tacks.
The issue many of you are discussing, Seal Fate and the lack of an additional combo point during specific critical strikes, is being fixed in an upcoming patch. We are aware of the urgency this issue has for many players and we are doing our best to ensure it is resolved as soon as possible.
In addition to the above issue, the delay in combo point addition from talents is also seeing some attention in an upcoming patch.
We are investigating multiple issues with Vanish that have been reported, one such issue with Vanish that is also being resolved in an upcoming patch, immediately after using Vanish an in-process melee attack should no longer continue to strike, leaving the rogue in stealth.
We have continued testing an issue regarding ranged attacks breaking stealth as Vanish is used mid-attack, and we have not yet been able to faithfully reproduce the issue. Our tests have shown that the ranged attack may hit, but stealth will not be broken. We are continuing to test and investigate any possible causes.
Improved kick should now be causing the proper 5 second spell lock in 1.10.1.
Currently, using Distract will properly face a character to the distraction target, but their model facing will not be appropriate with their ââ¬Ëdirectional' facing, allowing you to backstab someone in the face. In addition, using Distract on a lightning shielded mob will cause the rogue to take damage, bringing them out of stealth. These two issues are also being resolved in a future patch.
We will also be resolving an issue with the Corrupted Bronze Whelps of Blackwing Lair being able to see through stealth.
I realize that this post does not cover all of the reported issues, and I also realize how uncomforting "an upcoming patch" can sound to an issue that is affecting you this very minute. I do want to relate again that we are constantly working on improvements, and fixes. We are of course still continuing to accept reports through Bug Report forum, and we are still continuing to investigate those reported issues.
Aside from these issues though, we're approaching an exciting time, the rogue review. As we have been progressing so well with the other class reviews, we were fortunately able to move the rogue review ahead, and I'm very excited to see the changes that are coming. As the current issues are being investigated and resolved, I hope you are looking forward to the review as well.
Seal Fate - check
Laggy Combo Points - check!!
Whelplings (Suppression Room) - check
Vanish - check?
Blade Flurry - no check :(
Backstabbing in the FASE - check :(
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!