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Rogue Bugs in 1.10 - Quark - 04-03-2006 Here's a paste of the first post in a popular Rogue topic right now (stickied by Coriel today): Quote: This is a post to compile all the things that were either broken by the 1.10 patch or not working as intended. and Quote: This post is for rumors that are NOT true. If a "bug" above is confirmed false, it will be moved here. I'm not sure about Vanish's deaggro, because the MT took a Wing Buffet or two on Saturday and I didn't pull aggro (after I had vanished), and I was at least above all the listed warriors in KTM. Also didn't pull aggro on Vael, which would be a major accomplishment without Vanish working. Rogue Bugs in 1.10 - Treesh - 04-03-2006 Quote:10. Stealth detection (Unconfirmed) The whelps in the suppression room did not act like they saw through stealth as the demon dogs used to (still do?) in BRD. I was able to stay stealthed and disarmed some of the traps in there that were directly next to whelps. I have no points in Master of Deception, but I am a night elf. They did not aggro on me when I got in range. Rogue Bugs in 1.10 - Kevin - 04-03-2006 Quote:6. Imp Kick (CONFIRMED) This may not be a bug as improved shield bash for warriors has behaved like this for a long time and I believe improved counterspell on the mages has done the same thing for quite some time as well. Rogue Bugs in 1.10 - Quark - 04-03-2006 Treesh,Apr 3 2006, 05:08 PM Wrote:The whelps in the suppression room did not act like they saw through stealth as the demon dogs used to (still do?) in BRD. I was able to stay stealthed and disarmed some of the traps in there that were directly next to whelps. I have no points in Master of Deception, but I am a night elf. They did not aggro on me when I got in range. No, it's not an ignore stealth thing. It's that before, they had absolutely no aggro detection while you were stealthed. You could literally be touching one and it wouldn't see you. If a warrior pulled a bunch of whelps, and one pulled socially (i.e he's got a hate list of just the puller with an aggro of 0), ran through you, he'd keep going. Now, you have to keep them at least somewhat away or at least turned away. If one runs through you, he will attack you, as Ebonroc so gladly pointed out to me on Saturday. Rogue Bugs in 1.10 - Treesh - 04-04-2006 Quark,Apr 3 2006, 04:40 PM Wrote:No, it's not an ignore stealth thing. It's that before, they had absolutely no aggro detection while you were stealthed. You could literally be touching one and it wouldn't see you. If a warrior pulled a bunch of whelps, and one pulled socially (i.e he's got a hate list of just the puller with an aggro of 0), ran through you, he'd keep going.Doesn't seem like a bug to me that they now have a stealth detection, but rather a fix to one. Once I knew what path we were taking, it was easy enough on Saturday to go and disarm traps (as long as there were only whelps by it). It seems rather stupid to have traps in there surrounded by critters if most of the critters around never bothered with you if you were stealthed. Rogue Bugs in 1.10 - Quark - 04-04-2006 The bug would be if it's an increase in all mobs stealth detection, thus buffing the whelps. I haven't been able to fully test that either way. I wouldn't so much mind just the whelps once I get used to them, distract will be more useful in there is all. Rogue Bugs in 1.10 - Treesh - 04-04-2006 Quark,Apr 3 2006, 08:35 PM Wrote:The bug would be if it's an increase in all mobs stealth detection,All in BWL, or all as in all critters in the game? If it's the latter, that's definitely false. If it's all in BWL, I'll just have to see what the other rogues think since they were in there before 1.10 and after. If you guys haven't even bothered to check how distract may help some of the pulls in there, how much stealthing have you done besides in the suppression room? Rogue Bugs in 1.10 - Raven Vale - 04-04-2006 "6. Imp Kick (CONFIRMED) Interupting a spell with IMP KICK ONLY now no longer prevents casters from using that school of magic for 5 seconds, only the global 2 second silence. Normal kick is working as intended, and still has the 5 sec school of magic silence." Bah , how do you quote a quote :P Anyway , the tooltip has always said a 2 second silence , thats why I never bothered taking it on any of my rogues , always preferred the 5 second school of magic . Tooltips could be wrong of course and I have been missing out . Also just noticed on my Shaman , please tell me if this is how it used to be before the patch , but now , my windfury procs , I get the 3 hits and then after I get the animation , My log records the hits first then lastly says "you get windfury attack" . It looks silly getting the animation afterwards , I dont remember this happening before , but then I am getting old :P Rogue Bugs in 1.10 - castille - 04-04-2006 My favourite thing with distract now: it turns the mob, no matter what. I've used it to turn them after they've detected me in stealth, which it didn't used to do. Rogue Bugs in 1.10 - Quark - 04-05-2006 Update on the Vanish issue: Some people are saying Vanish is now resistable by mobs. That. Hurts. It also explains why I haven't seen any aggro issues: I just haven't seen a resist yet. Rogue Bugs in 1.10 - Mavfin - 04-05-2006 Quark,Apr 5 2006, 05:09 PM Wrote:Update on the Vanish issue: FD is resistible, why not Vanish? Evens things up a bit. Rogue Bugs in 1.10 - Skandranon - 04-05-2006 Mavfin,Apr 5 2006, 05:36 PM Wrote:FD is resistible, why not Vanish? Evens things up a bit. When Vanish is on a 30 second cooldown instead of a 5 minute one, this might be convincing. Right now, though, Vanish is supposed to be the ultimate escape tool and is balanced around the assumption that it is. Resists break this dynamic. Rogue Bugs in 1.10 - Quark - 04-05-2006 Skandranon,Apr 5 2006, 06:08 PM Wrote:When Vanish is on a 30 second cooldown instead of a 5 minute one, this might be convincing. Right now, though, Vanish is supposed to be the ultimate escape tool and is balanced around the assumption that it is. Resists break this dynamic. You didn't even mention the reagent. You're slipping, Skan! Rogue Bugs in 1.10 - Skandranon - 04-05-2006 Quark,Apr 5 2006, 06:14 PM Wrote:You didn't even mention the reagent. You're slipping, Skan! Those 22 copper flash powders really add up, huh? Rogue Bugs in 1.10 - Quark - 04-05-2006 Skandranon,Apr 5 2006, 06:14 PM Wrote:Those 22 copper flash powders really add up, huh? Heh, no, it's the times in AV I go "Crap, I'm out of Flash Powder!" <die> "Wait, that means I've been in here for at least 50 minutes. Must buy some more when I res." <forget to buy some> "Why isn't Vanish working?" <die> "Maybe this time I'll remember!" It's nothing more than an annoyance, but it's there. Basically, I used to keep a stack of Flash Powder handy at all times. I've learned that when heading into AV, or when going on a "learning" raid, it's time to bring two stacks. Rogue Bugs in 1.10 - Ruvanal - 04-05-2006 Quark,Apr 5 2006, 07:21 PM Wrote:It's nothing more than an annoyance, but it's there. Basically, I used to keep a stack of Flash Powder handy at all times. I've learned that when heading into AV, or when going on a "learning" raid, it's time to bring two stacks. Just two stacks? ;) Rogue Bugs in 1.10 - Quark - 04-18-2006 Update: Post by Drysc Quote: I wanted to create a post to provide some additional information regarding rogue-specific issues that players have reported since the release of 1.10. I want to thank Bluur for his bug thread, it has provided a place for many players to view common issues, as well as report their own. I do want to reiterate that the Bug Report forum is the proper avenue for bug reporting; however the thread being placed here has gone a different direction, to help other players see that they are not alone on an issue they may be experiencing. I do appreciate the work being put into such a thread, not only from Bluur, but from everyone reporting the issues they are seeing. Seal Fate - check Laggy Combo Points - check!! Whelplings (Suppression Room) - check Vanish - check? Blade Flurry - no check :( Backstabbing in the FASE - check :( Rogue Bugs in 1.10 - Rinnhart - 04-18-2006 Gnollguy,Apr 3 2006, 02:27 PM Wrote:This may not be a bug as improved shield bash for warriors has behaved like this for a long time and I believe improved counterspell on the mages has done the same thing for quite some time as well. Imp. Counterspell retains it's school lock, but the silence effect can be dispelled where imp Kick and imp Shield bash cannot. Still, pretty gimpy change. |