05-11-2006, 11:28 PM
ima_nerd,May 12 2006, 12:19 AM Wrote:Yeah, +10% Stamina that late in the tree is weak. If it were Teir 2, it would be worth considering as an alternative to Toughness (once you get better gear Toughness' effectiveness will diminish while +10% Stamina's effectiveness will increase). The Protection tree as a whole is rather dissapointing. Everything worth getting for raiding is in the first 3 teirs. Past that, in my opinion, is pure crap.
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I think its a major boost to a main tank. It might not seem like a lot, but an extra 500 or so health can really make a difference. I remember when my guild first went up against Broodlord in BWL and struggled, then had our tanks focus on stamina/health enchants and things went a lot smoother on the next run. Pretty sure it was only 300-500 health more per tank, but for the heavy spike damage fights any increase in stamina can have huge effects.
At the same time it isn't game breaking. It lets non prot warriors still play the role as MT, just needs better gear or more awake healers to compensate. If the talent added too much health then new fights would have to be balanced around the tanks having the +sta talent and force warriors into specific specs which blizzard seems to be avoiding these days (see innervate).
It is a nice talent that makes a prot tank just a little bit better at staying alive than a non prot tank, without going so far as it being required for raiding.