05-13-2006, 12:06 AM
Flask of the Titans is +HP, not +STA; a STA-boosting talent wouldn't affect it.
The talent is still not good enough, however; five talent points for 500 HP (and that's if you're geared and buffed very well) is abysmal, especially when you consider what else you'd have to give up in order to get it.
Sure, dropping Anticipation for Vitality (which is the name I've heard bounced around) is nothing for a tier2 tank, since +10 DEF is mostly meaningless at that point; but what about the tier0 and tier0.5 tanks? An unbuffed tier0 in mixed PvP and tanking gear (which is what I prefer to tank five-mans in) will receive an extra 280 or so Stamina (I have the old list sitting around somewhere, and I'll update with the exact number when I manage to dig it up), which would mean you'd get an extra 280 HP in addition to the usual 2800, bringing you up to 3080 total - an average of 56 HP per talent point. To those of you better at World of Mathcraft than I: at what point (for a tier0/0.5 tank) would 5 points into Vitality be better than 5 points into Anticipation?
And this, of course, assumes you're taking both Shield Specialization and Anticipation; if not, you'll be losing 5 points somewhere else for the talent.
In light of this, I really don't see how this changes anything except for those elite few who actually have enough STA to make this talent worthwhile; story of the Warriors, it seems - the elite few get buffed while the majority stay the same or get nerfed.
The talent is still not good enough, however; five talent points for 500 HP (and that's if you're geared and buffed very well) is abysmal, especially when you consider what else you'd have to give up in order to get it.
Sure, dropping Anticipation for Vitality (which is the name I've heard bounced around) is nothing for a tier2 tank, since +10 DEF is mostly meaningless at that point; but what about the tier0 and tier0.5 tanks? An unbuffed tier0 in mixed PvP and tanking gear (which is what I prefer to tank five-mans in) will receive an extra 280 or so Stamina (I have the old list sitting around somewhere, and I'll update with the exact number when I manage to dig it up), which would mean you'd get an extra 280 HP in addition to the usual 2800, bringing you up to 3080 total - an average of 56 HP per talent point. To those of you better at World of Mathcraft than I: at what point (for a tier0/0.5 tank) would 5 points into Vitality be better than 5 points into Anticipation?
And this, of course, assumes you're taking both Shield Specialization and Anticipation; if not, you'll be losing 5 points somewhere else for the talent.
In light of this, I really don't see how this changes anything except for those elite few who actually have enough STA to make this talent worthwhile; story of the Warriors, it seems - the elite few get buffed while the majority stay the same or get nerfed.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.