Rogue Bugs in 1.10
#5
Quark,Apr 3 2006, 04:40 PM Wrote:No, it's not an ignore stealth thing.  It's that before, they had absolutely no aggro detection while you were stealthed.  You could literally be touching one and it wouldn't see you.  If a warrior pulled a bunch of whelps, and one pulled socially (i.e he's got a hate list of just the puller with an aggro of 0), ran through you, he'd keep going.

Now, you have to keep them at least somewhat away or at least turned away.  If one runs through you, he will attack you, as Ebonroc so gladly pointed out to me on Saturday.
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Doesn't seem like a bug to me that they now have a stealth detection, but rather a fix to one. Once I knew what path we were taking, it was easy enough on Saturday to go and disarm traps (as long as there were only whelps by it). It seems rather stupid to have traps in there surrounded by critters if most of the critters around never bothered with you if you were stealthed.
Intolerant monkey.
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Messages In This Thread
Rogue Bugs in 1.10 - by Quark - 04-03-2006, 09:49 PM
Rogue Bugs in 1.10 - by Treesh - 04-03-2006, 10:08 PM
Rogue Bugs in 1.10 - by Kevin - 04-03-2006, 10:27 PM
Rogue Bugs in 1.10 - by Quark - 04-03-2006, 10:40 PM
Rogue Bugs in 1.10 - by Treesh - 04-04-2006, 01:11 AM
Rogue Bugs in 1.10 - by Quark - 04-04-2006, 02:35 AM
Rogue Bugs in 1.10 - by Treesh - 04-04-2006, 03:37 AM
Rogue Bugs in 1.10 - by Raven Vale - 04-04-2006, 09:25 AM
Rogue Bugs in 1.10 - by castille - 04-04-2006, 12:42 PM
Rogue Bugs in 1.10 - by Quark - 04-05-2006, 10:09 PM
Rogue Bugs in 1.10 - by Mavfin - 04-05-2006, 10:36 PM
Rogue Bugs in 1.10 - by Skandranon - 04-05-2006, 11:08 PM
Rogue Bugs in 1.10 - by Quark - 04-05-2006, 11:14 PM
Rogue Bugs in 1.10 - by Skandranon - 04-05-2006, 11:14 PM
Rogue Bugs in 1.10 - by Quark - 04-05-2006, 11:21 PM
Rogue Bugs in 1.10 - by Ruvanal - 04-05-2006, 11:39 PM
Rogue Bugs in 1.10 - by Quark - 04-18-2006, 12:06 PM
Rogue Bugs in 1.10 - by Rinnhart - 04-18-2006, 01:10 PM

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