Terenas 2/24
#1
I'm not sure exactly what we'll be doing but I wanted to get the thread started as it makes it easier to do the signup maintenance if it's part of the first post.

I will not be there this weekend as I'll be out of town. I also will probably not be available (or only semi-available) on March 17th.

Saturday night Necrali, Fazuul, and Magead went back into ZG with Keepers of the Dusk and friends. In the two weeks since I went with them last time they have gotten quite a bit more efficient. We cleared through Venoxis and Jeklik with no deaths this time. Mandokir took a few tries due to problems keeping the tank alive. We were able to be in on the first Mar'li kill for that group (3 tries, second with the 'winning' strategy).

A couple of things I learned:
  • Phase 1 Jeklik -- just everyone but melee stay away and together. Periodic charges happen but she returns to the tank (tank do not chase). The AoE silence never hit any of the ranged attackers this way, and we were able to do our jobs. Staying together helps ensure the bats are properly gathered up for AoE. They assigned all shamans/spare melee to help gather the bats for AoE but I think if you're together it shouldn't be a big deal (they're headed for the healers anyway).<>
  • I have a hard time keeping 3 mages alive during AoE. We had three mages all night. Up until we went into the spider area we had two priests and no problems. Once it was just me, it seemed like one of them was going to die against every pull of those nasty spiders.<>
  • One way to kill Mar'li (I'm sure there are others). Another very long fight (I used inner focus twice so I know it was long).<>
    [st]Some of the things they do I think we might do well to consider emulating. For example, hopefully Alram can explain how they assigned CC because it seemed to go very quickly. They also keep target selection for DPS very simple: if it doesn't have a hunter's mark (from designated hunter) and two sunders, you don't hit it. I thought Lurkers/Lost Souls were very good about our CC and trash mob clearing but this did simplify things for new people. They used two warriors, alternating which one would break CC on each mob in turn (not that that would be important but they felt it gave them more efficiency).

    At any rate, I broke into Friendly with Zandalar Tribe. I need 5 Bloodscalp Coins (have 1) and 5 Sandfury Coins (have 2), 2 Yellow Bijous (have none), and a Primal Hakkari Stanchion for my bracers.

    Place and event(s) TBD 2/24
    Code:
    Lurker Character &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
    -----------------------------
    Conc &nbsp; &nbsp; &nbsp; &nbsp; (60 Warrior)
    Durambar &nbsp; &nbsp; (60 Warrior)
    Fazuul &nbsp; &nbsp; &nbsp; (60 Druid)
    Rogoll &nbsp; &nbsp; &nbsp; (60 Rogue)
    Marntruehorn (60 Hunter)
    Mogoraindyn &nbsp;(60 Shaman)
    Octord &nbsp; &nbsp; &nbsp; (60 Warlock)
    Yuri &nbsp; &nbsp; &nbsp; &nbsp; (60 Mage)
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Messages In This Thread
Terenas 2/24 - by vor_lord - 02-19-2006, 02:12 PM
Terenas 2/24 - by Alram - 02-19-2006, 08:59 PM
Terenas 2/24 - by Treesh - 02-19-2006, 09:39 PM
Terenas 2/24 - by Alram - 02-20-2006, 04:04 PM
Terenas 2/24 - by VoiceMan - 02-20-2006, 06:22 PM
Terenas 2/24 - by Alram - 02-21-2006, 12:28 AM
Terenas 2/24 - by Concillian - 02-22-2006, 01:12 AM
Terenas 2/24 - by khgerg - 02-22-2006, 06:22 PM
Terenas 2/24 - by Xame - 02-23-2006, 08:15 AM
Terenas 2/24 - by bonemage - 02-23-2006, 02:50 PM
Terenas 2/24 - by Kevin - 02-23-2006, 03:47 PM
Terenas 2/24 - by Concillian - 02-24-2006, 10:11 PM
Terenas 2/24 - by VoiceMan - 02-24-2006, 10:27 PM
Terenas 2/24 - by Concillian - 02-24-2006, 11:00 PM
Terenas 2/24 - by VoiceMan - 02-24-2006, 11:03 PM
Terenas 2/24 - by Alram - 02-24-2006, 11:28 PM
Terenas 2/24 - by VoiceMan - 02-24-2006, 11:49 PM
Terenas 2/24 - by Concillian - 02-25-2006, 12:07 AM

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