Are 1.1 potions affected by the difficulty?
#1
http://www.battle.net/diablo2exp/items/potions.shtml

Hey. Ok so in 1.1 antidotes and thawing will give you 50 + to poison and cold resists respectively. As well as 10 + max resistance to poison and cold. Anyone know if this is subject to the difficulty mode Resistance penalties? Or is it always 50 + in Normal, Nightmare, and Hell?

Thanks.
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#2
I bet it's the same in all difficulties, since If you have a base resistance of 100 (or rather after items... not base. :) ), then in hell difficulty, you will have 0. So the potions would help increase that to a positive number.
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#3
It appears that stamina pots give maxed out endurance for a few seconds after drinking.

Do Thawing potions give Cannot Be Frozen for a short while after drinking?
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
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#4
Not cannot be frozen, but extra resist, etc.....

Read here:

http://www.battle.net/diablo2exp/items/potions.shtml
--Mav
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#5
Has been tested for. Thanks, Mav. :)
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
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#6
I tested. It didn't do 'Cannot be Frozen', but by virtue of the increased resist, it did reduce freeze times. Might be useful for that Fanat-enchanted back of cold-shooting Burning Dead Mages in Act 5 NM/Hell somewhere....
--Mav
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